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Sarah Wilkerson · Private
PressRaven
58 item(s).
October 15, 2026
Evaluation Run 20261015T005906REVIEW→
Oct 15, 2026
Evaluation Run 20261015T005853REVIEW→
Oct 15, 2026
Evaluation Run 20261015T005821REVIEW→
Oct 15, 2026
Evaluation Run 20261014T190005REVIEW→
Oct 15, 2026
Evaluation Run 20261014T185922REVIEW→
Oct 15, 2026
September 23, 2026
Peregrine · Picking up content workPLANS→
Sep 23, 2026
Evaluation Run 20260923T023046REVIEW→
Sep 23, 2026
Revision run 20260923T023627REVIEW→
Sep 23, 2026
Revision run 20260923T023500REVIEW→
Sep 23, 2026
Evaluation Run 20260923T020538REVIEW→
Sep 23, 2026
September 20, 2026
Sep 20, 2026
Calibration — Three RatersREVIEW→
Sep 20, 2026
Pass A and the Coverage GridREVIEW→
Sep 20, 2026
Sep 20, 2026
Engagement, DecomposedREVIEW→
Sep 20, 2026
Engagement Decomposition PlanREVIEW→
Sep 20, 2026
Jev Evaluation LoopREVIEW→
Sep 20, 2026
Evaluation Run 20260920T145045REVIEW→
Sep 20, 2026
Evaluation Run 20260920T144921REVIEW→
Sep 20, 2026
Evaluation Run 20260920T144853REVIEW→
Sep 20, 2026
Evaluation Run 20260920T144826REVIEW→
Sep 20, 2026
Engagement, DecomposedREVIEW→
Sep 20, 2026
September 3, 2026
Narrative Layer, Cases 3–8REVIEW→
Sep 3, 2026
August 31, 2026
Review · Peregrine content readinessREVIEW→
Aug 31, 2026
August 29, 2026
Nine strategies — a proposalREVIEW→
Aug 29, 2026
The two backfills — a proposalREVIEW→
Aug 29, 2026
August 27, 2026
The Make and Forensics — what we already knowREVIEW→
Aug 27, 2026
Snap Call — the shape, pulled from the demoREVIEW→
Aug 27, 2026
Go Undercover — three drafted roundsREVIEW→
Aug 27, 2026
Go Undercover — the closed bankREVIEW→
Aug 27, 2026
Difficulty — a rubric, draftedREVIEW→
Aug 27, 2026
August 26, 2026
Readable surfaces — what to check firstTESTING→
Aug 26, 2026
August 24, 2026
Peregrine after the migrationREVIEW→
Aug 24, 2026
August 18, 2026
Lila's First Day at VCU — Monday 17 August 2026REVIEW→
Aug 18, 2026
August 15, 2026
Peregrine's machine targetREVIEW→
Aug 15, 2026
College Medicine CabinetREVIEW→
Aug 15, 2026
August 14, 2026
Post-Mortem Loop & Travelers — Test ChecklistTESTING→
Aug 14, 2026
Game UI reshape — Peregrine — Test ChecklistTESTING→
Aug 14, 2026
August 13, 2026
Washington DC — post-mortem analysisREVIEW→
Aug 13, 2026
August 8, 2026
Washington DC — post-mortem analysisREVIEW→
Aug 8, 2026
Washington DC — post-mortem analysisREVIEW→
Aug 8, 2026
The Trip Changes: In-Trip Revision as a First-Class Loop — Test ChecklistTESTING→
Aug 8, 2026
Figures in Peregrine — specREVIEW→
Aug 8, 2026
Game UI — proposed reshape (Peregrine)REVIEW→
Aug 8, 2026
August 7, 2026
In-Trip Revision — The PlanREVIEW→
Aug 7, 2026
August 6, 2026
Annotations — As BuiltREVIEW→
Aug 6, 2026
August 1, 2026
Second Pass — UI NotesREVIEW→
Aug 1, 2026
July 31, 2026
Structure & IA — Findings and DecisionsREVIEW→
Jul 31, 2026
Outstanding — PressRavenREVIEW→
Jul 31, 2026
Jul 31, 2026
What Changed & What I Need From YouREVIEW→
Jul 31, 2026
Game-Building FrictionREVIEW→
Jul 31, 2026
July 28, 2026
Theme Reference — fictions a mechanic can wearREVIEW→
Jul 28, 2026
Mechanics Reference — for the theming passREVIEW→
Jul 28, 2026
July 27, 2026
Mechanics Catalog — Coverage AuditREVIEW→
Jul 27, 2026
Educational Game Design — Outstanding WorkREVIEW→
Jul 27, 2026
Educational Game Design in Press Raven — Framing ProposalREVIEW→
Jul 27, 2026
July 25, 2026
Itinerary Themes & Themed Export — Test ChecklistTESTING→
Jul 25, 2026