27 August 2026 · assembled from the corpus, the mechanics catalog, the v1 and v2 specs, the mockups and the two built views
There are more notes than the corpus implies. Both games have a numbered spec section written before either was built, both have mockups, and both have a built view you can read the contract off. The specs and the mechanics catalog disagree about what The Make is, and that disagreement is the thing to settle first.
Pull a case from an envelope and ID the suspect on as little evidence as you
dare. Mechanic on file: minimum-evidence. Order 9, built.
question.con → con.habit for beat one and
con.playbook for the beat-two move options, plus
question.correctMove and question.answerOptions.0…1, monotonic within a question. Payout decays
150 → 40 over a 240pt drag. Answer choices appear at pull ≥ 0.72.questionText →
practiceText → snapStem.The catalogued mechanic minimum-evidence describes a different
game. Its content contract asks for one case with five to eight independent clues, each
with a reveal cost, plus candidates, a minimum_sufficient subset and red
herrings. The built game reveals one question progressively and asks for a
behaviour and a move. Those are not the same unit, and the mechanic's own note that
minimum_sufficient "has to be computed against the candidate set rather than
asserted" was written against a contract the build never implemented. The catalog also flags
minimum-evidence as a candidate merge with catch-the-break, and the
built Make is closer to catch-the-break's earliness wager than to a clue set.
Four prints, no question shown. Name the job and the plant. Mechanic on file:
structure-from-distractors, status seed. Order 10, built.
All you've got is the answer sheet — four choices somebody built with intent. Three of them were manufactured to catch a specific kind of mistake. The manufacturing leaves marks.
Read the prints. Call what's being tested and which print is the plant. Then the case file opens — and you walk in already knowing what it wants.
— intro copy, marked CANONICAL in both spec versions
job → plant → solve → verdict → summary.answerOptions for the evidence cards,
correctType for the job, trapAnswer for the plant, and
correctAnswer for the solve. The plant is located by string-matching
trapAnswer against answerOptions.jobPool, a hardcoded list of eight maths
topics inside the view: Linear equations, Systems of equations, Ratios & percents,
Quadratics, Geometry, Functions, Exponents, Statistics.forensics.html and
forensics-evidence-spread.html.| Field the game reads | The Make | Forensics | Already in the corpus? |
|---|---|---|---|
| Four options, one correct | yes | yes | Yes — universal options / answer |
| Which distractor is the primary trap | — | yes, the plant | No — wager items tag traps on several distractors and name no primary |
| Question type, as a pickable slate | — | yes, the job | Partly — question_type exists on 69 items; the slate does not,
and the view's vocabulary does not match the corpus enum |
| A con, for habit and playbook | yes | — | Yes — con_id plus the 20-entry con taxonomy with
habit, first_move, trap_procedures |
| Correct first move | yes | — | Yes — the taxonomy's first_move, and snap-call's
correct_move |
| Progressively revealable body text | yes | the sealed stem | Yes — universal stem |
| A clue set with per-clue reveal costs | only if the catalog wins | — | No — nothing like it exists anywhere |
Reading down that column: Forensics needs two fields it does not have, and The Make needs none — unless you decide the catalogued clue-set mechanic is what The Make should become, in which case it needs an item type nothing in the corpus resembles.
minimum-evidence stays in the catalog as an unbuilt idea. If the catalogued one
is right, The Make needs a genuinely new content type and is a bigger build than anything
else outstanding.consumes: "the-wager" and adding the two missing fields to that bank is far
cheaper than a third bank, and the field to declare it exists as of today.solve, setup, inference, transition,
geometry…; the skill enum is a third vocabulary again. One of the three has to win
before a job slate can be authored.