Press Raven · The Theme Catalog · Reference

Themes

Fictions a mechanic can wear, with the curated fit, what each costs to draw, and what is left once the neighbouring themes take their share.

Build order follows asset tier, not enthusiasm. document ships fastest — typography and props, no perspective. illustrated needs bespoke scenes and waits.

Fit is curated judgment: native = the fiction the mechanic was already describing · strong = short translation · workable = fits with work · reskin = flavour, not new ground.

Role overlap suggests is computed, not authored — a synonym map in the generator collapses 125 role strings to about thirty heads and intersects them. It under-generates by design and is a discovery aid, never the join; the curated table above it is the join.

Mechanics no theme claims yet (4): Assemble to Order, Call Then Execute, Predict Before Reveal, The Container.

Regenerate with python3 docs/reviews/_build_theme_reference.py.

Action & Adventure

14 themes · 5 drafted

Detective / Noir

Investigator document conf 95

The investigator who sees what everyone else walked past — and pays for seeing it.

  • wears
  • detective
  • cross-examiner
  • forensic examiner
  • informant
  • auditor
  • fraud investigator
Role overlap suggests
Build the Chain · Catch the Break · Cluttered Search · Fault Sweep · Minimum Evidence · Name the Trap · Order From Constraints · Spot the Fabrication · Stamp or Reject · Stream Screen · Structure From Distractors · The Confidence Wager · The Container · The Inspection Budget · Where Experts Look
Catch the BreaknativeA suspect narrating a chain you must call clean or broken IS an interrogation. Least translation of anything in either catalog.
Build the ChainnativeClaim to support to evidence to conclusion is the corkboard. The red string is the UI, not a backdrop.
Name the TrapstrongClassifying how a wrong answer is wrong maps onto naming the con — and Peregrine already ships a 17-character taxonomy for it.
Structure From DistractorsstrongFour prints, no question shown, name the job: forensics without the fiction being bolted on.
The Confidence WagerstrongPeregrine ships The Wager in this fiction already: stake your certainty on a lead before you work it, and be scored on being right about being right.
Strike the Wrong OnesnativeClear the Room — eliminate every wrong suspect without touching the live one. Built, and the fiction carries the scoring inversion without a word of instruction.
Stance
Compromised but not corrupt. The player is inside the institution enough to have access and outside it enough to be disbelieved — which is why nobody hands them the answer and why being right early costs them something.
After subtraction
Crime Syndicate shares the iconography but inverts the stance — there the player is inside the crime. Journalist shares the investigation but answers to publication rather than arrest. Courtroom takes the endgame.
Asset burden
Cheapest profile in the catalog. Documents, photographs, and a pinboard — no perspective, no illustrated scenes. This and Dark Academia should sequence first if build cost is the constraint.
Scenes
Interrogation room · Corkboard war room · Morgue · Precinct bullpen · Courtroom · Back-alley informant meet
Vocabulary
motive / means / opportunity — the concept keys · contradicted alibi · chain-of-custody break · coerced confession · the case file · priors
Tropes
The reveal monologue · The wrongly-accused red herring · "Just one more thing" · The partner who doesn't believe you yet
Iconography
Corkboard and red string · Evidence bag · Case file · Cigarette and rain-streaked window · Badge · One bare bulb
Audience
Durable across every age band and the safest first theme. The appeal is competence rather than identity, which makes it less electric than Dystopia for teenagers but far more reliable.

Checkpoint / Customs / Border

Border officer document conf 94

The booth where the rules keep arriving and the queue never stops.

  • wears
  • checkpoint officer
  • customs officer
  • permit clerk
  • building inspector
  • auditor
  • inspector
Role overlap suggests
Build the Chain · Catch the Break · Cluttered Search · Fault Sweep · Minimum Evidence · Name the Trap · Order From Constraints · Spot the Fabrication · Stamp or Reject · Stream Match · Stream Screen · Structure From Distractors · The Confidence Wager · The Container · The Inspection Budget · Where Experts Look
Stamp or RejectnativeThis theme IS the mechanic. Already drafted as drive-corps:checkpoint at confidence 78; the fiction was written into the contract before the theme existed.
The Inspection BudgetnativeSix looks across a mostly-clean queue is the customs officer's actual job.
Stream ScreenstrongThe same approve/reject decision without the rulebook — useful as the fast-tempo variant inside the same fiction.
Fault SweepstrongA document set with a stated number of irregularities to find is the booth's daily work — and it is the cheapest locate mechanic in the catalog, with no unsolved art problem. Strongest pairing available for an early build.
Stance
Employed by the machinery and slowly noticing it. The sympathetic case that is still against the rules is the whole emotional engine — the player must feel the rulebook as a weight, not a scoreboard.
After subtraction
Dystopia takes the same booth and flips who the player is working for, and adds retroactive rules. Military/Checkpoint keeps the booth but swaps the rulebook for rules of engagement. Smuggling is this theme viewed from the other side of the counter.
Asset burden
Typography and layout, not illustration. A permit that reads as a form. The cheapest build in the catalog after Detective.
Scenes
Border booth · Airport checkpoint · Embassy visa desk · Smuggler's dock inspection · Weighbridge at night
Vocabulary
permit · manifest · forged seal · expired stamp · diplomatic immunity · sanctioned / unsanctioned
Tropes
The sympathetic case that's still against the rules · The rule that contradicts an earlier rule · The one who comes back for revenge
Iconography
Rubber stamp · Passport · Sealed crate · Watchtower · Red and green light
Audience
Papers, Please proved this lands hard with exactly this age group. The power fantasy is unusual — authority the player comes to resent — which is more interesting than it sounds.

Hidden Treasure

Adventurer composited conf 90

A map that is wrong on purpose, and a rival expedition one day ahead of you.

  • wears
  • adventurer
  • cartographer
  • archaeologist
  • restorer
  • conservator
  • quartermaster
  • spotter
Role overlap suggests
Cluttered Search · Compress It · Draw From Memory · Fault Sweep · Find the Pivot · Gather the Right Tool · Infer the Rule · Order From Constraints · Place the Mark · Predict Before Reveal · Roster Attrition · Spot the Fabrication · Stream Match · Strike the Wrong Ones · The Expedition · The Half-Map · Where Experts Look
Order From Constraintsnative'Assemble a valid sequence from relative cues that never state a position outright' is literally how a treasure map works. This is not a skin — it is the fiction the mechanic was already describing.
Place the MarknativeRestoring a damaged map, or seating a glyph in its socket, is the cleanest instance of this mechanic anyone has found. Revive it here specifically.
Cluttered SearchstrongA dig site or a ship's hold is a dense field of near-twins — and the flat-schematic asset route (a map table, a contact sheet of finds) sidesteps this mechanic's usual art blocker.
Minimum EvidencestrongNaming the site on as few clues as you dare, before the rival does.
The Half-MapnativeIts own Structures list names The Half-Map — two parties holding halves of a chart, neither sufficient alone. The mechanic came out of this theme's discovery check and this is its home fiction.
Stance
Obsessed and slightly disreputable. The player is not the institution — they are the one who reads the map differently, which is why they will find it and why nobody will believe them until they do.
After subtraction
Archaeology is this theme with the institution restored and the rival removed. Pirates shares the iconography and swaps inference for confrontation. Escape Room houses the same puzzles without the journey.
Asset burden
One map or dig-site backdrop reused across many arrangements. Middle tier — more than Detective, far less than Heist floor plans.
Scenes
Map table · Sealed tomb antechamber · Ship's hold · Cipher room · Dig site at dusk
Vocabulary
relative cues — 'north of the fallen king, not the standing one' — LOAD-BEARING: absolute coordinates would break Order From Constraints entirely · bearing · the survey · the assay · provenance
Tropes
The map that's wrong on purpose, as a test for the unworthy · The guide who has been there before and won't say how they know · The treasure that isn't what the myth said
Iconography
Weathered map with a torn edge · Brass compass · Sigil-carved stone · Rope and pulley · Lantern
Audience
Evergreen and age-agnostic. Lower identity charge than Dystopia or Dark Academia, higher pure-pleasure factor. Good candidate for the theme that carries the mechanics nobody has built yet, because the fiction forgives experimentation.

Heist / Crew Job

Master thief illustrated conf 85

Specialist roles, one clock, and the thing that was never part of the plan.

  • wears
  • heist crew
  • safecracker
  • locksmith
  • logistics planner
  • spotter
  • face
Role overlap suggests
Bank or Push · Beat Your Ghost · Cluttered Search · Decode Against the Clock · Gather the Right Tool · Match the Tool · Order From Constraints · Roster Attrition · Shared-Clock Triage · Stream Match · Strike the Wrong Ones · The Half-Map · Where Experts Look
Shared-Clock TriagenativeSpecialist roles map directly onto 'choosing what to skip is the skill' — each crew member literally cannot solve every sub-puzzle.
Order From ConstraintsnativePlanning a job is constraint satisfaction wearing a mask.
Bank or PushstrongWalk away with the take, or go for the vault. The genre's defining decision.
Gather the Right ToolstrongSeveral unrelated systems on one clock is the alarm, the vault, and the guard rotation.
Stance
Professional and amoral in a way the fiction forgives. The mark deserves it, the crew is family, and the only real sin is sloppiness — which is why the mechanics can be pure optimisation without moral weight.
After subtraction
Crime Syndicate shares the crew and swaps the caper for the power struggle. Prison Break is a heist run backwards from inside. Smuggling keeps the planning and loses the vault.
Asset burden
THE EXPENSIVE ONE. Floor-plan scenes need Cluttered-Search-grade backdrop investment if you want spatial casing rather than menu triage. Flag before committing — this theme is a second-wave build, not a first.
Scenes
Casino floor · Museum after hours · Armored truck route · Blueprint table · Getaway car
Vocabulary
the mark · the take · casing · the inside man · the score · specialist roles: hacker, muscle, face, driver
Tropes
The reveal-the-plan flashback · The mark who was in on it · The one thing that wasn't part of the plan
Iconography
Blueprints · Earpiece · Duffel bag · Laser grid · Vault dial · Ski mask
Audience
Broad and reliable, with the crew-assembly fantasy doing extra work for a player who likes systems. Lower identity charge than Dystopia; higher replay appeal.

Military

Soldier composited conf 90

Rank, transmissions, and a rulebook written by someone who isn't here.

  • wears
  • checkpoint officer
  • spotter
  • radio operator
  • dispatcher
  • squad leader
  • codebreaker
  • field engineer
Role overlap suggests
Beat Your Ghost · Cluttered Search · Decode Against the Clock · Gather the Right Tool · Infer the Rule · Order From Constraints · Roster Attrition · Shared-Clock Triage · Stamp or Reject · Stream Match · Stream Screen · Strike the Wrong Ones · The Half-Map · The Inspection Budget · Where Experts Look
Stream MatchnativeRecon Sweep is built and shipping in Drive Corps — target named, cards streaming, tap on the match. This theme owns the mechanic's origin role.
Decode Against the ClocknativeIntercept, also built. A transmission is the payload the mechanic's contract asks for and the fiction supplies it without strain.
Stamp or RejectstrongRules of engagement ARE an accumulating rulebook, and the delayed consequence lands hard when the subject is a vehicle you waved through.
Cluttered SearchstrongSniper spotting is the mechanic's origin role and still unbuilt — blocked on scene art, which the flat-schematic route (briefing board, peg wall) sidesteps.
Roster AttritionworkableA squad is a named cast. Sits as a layer over any of the above rather than alone.
After subtraction
Checkpoint/Customs takes the booth and swaps rules of engagement for a permit rulebook; Dystopia takes the same booth and flips who the player serves. What is uniquely Military's after subtraction: the SQUAD — a named cast under orders, with a chain of command that makes a bad call someone else's casualty. No other theme has that.
Asset burden
Terrain scenes are illustrated; the briefing board and radio room are documents. Split the build accordingly.
Scenes
Desert · Mountains · Jungle · Motorpool · Briefing board
Vocabulary
rules of engagement · the ramp · sector · comms discipline
Iconography
Helmet · Rifle · Bandolier · Compass · Aviator glasses · Combat boots · Radio · Canteen · Map

Spy / Intelligence

Secret agent conf 50

Undercover work is the one fiction where producing the wrong answer on purpose reads as competence.

Assassin

Elite killer conf 50

Secret orders, contracts, stealth, moral ambiguity.

Pirates

Captain conf 50

Treasure, mutiny, naval battles, hidden islands.

Prison Break

Escape artist conf 50

Planning under total constraint. Likely a skin plus a roster layer rather than a standalone build.

Crime Syndicate

Criminal mastermind conf 50

Named-crew loss pairs naturally with someone getting made.

Western

Gunslinger conf 50

Outlaws, bounty hunters, frontier justice.

Mercenary / Bounty Hunter

Professional hunter conf 50

Contracts, high-risk missions, no institution behind you.

Smuggling

Black-market courier conf 50

Checkpoint/Customs viewed from the wrong side of the counter.

Archaeology

Explorer-scholar conf 50

Tombs, curses, lost civilisations. Hidden Treasure with the institution restored.

Speculative

15 themes · 4 drafted

Dystopia / Resistance

Revolutionary document conf 88

The truth has to be shrunk to survive, and what was legal yesterday is treason today.

  • wears
  • resistance operative
  • broadcast editor
  • forger
  • informant
  • intelligence analyst
  • checkpoint officer
Role overlap suggests
Assemble to Order · Cluttered Search · Compress It · Draw From Memory · Fault Sweep · Name the Trap · Place the Mark · Roster Attrition · Shared-Clock Triage · Spot the Fabrication · Stamp or Reject · Stream Match · Stream Screen · Structure From Distractors · The Confidence Wager · The Half-Map · The Inspection Budget · Voice the Error · Where Experts Look
Compress ItnativeCompressing a true event into what the regime will approve — every omission a choice, scored on how much truth survived. Zero overlap with any neighbouring theme; propaganda-as-editing-puzzle is dystopia-exclusive.
Spot the FabricationnativeFind the plant inside your own cell from internal evidence, where being wrong costs the cell rather than only you.
Stamp or RejectstrongThe RETROACTIVE variant specifically — rules reverse and re-judge past decisions, so the player is managing their own paper trail rather than gatekeeping. Mechanically distinct from Customs, where rules only accumulate.
Roster AttritionworkableA cell is a named cast, and it is small enough to matter. Sits as a layer over the reasoning mechanics, never alone.
Stance
RESISTANCE BY DEFAULT, with complicity as tactical cover rather than the premise. The cost is real without requiring perpetrator guilt: staying under means letting someone get flagged, burning an asset to protect the cell, choosing which of two people you can actually save. That is mission-preservation guilt, and it lands as hard as complicity-guilt while giving the player somewhere to stand.
After subtraction
After subtraction: Border/Customs owns stamp-or-reject, Disaster owns resource triage under scarcity, Secret Society owns coded-rule inference. What is uniquely left is propaganda-as-compression, retroactive rule invalidation, and trust calibration inside your own cell.
Asset burden
Broadcast scripts, directives, ration cards — all typography. The resettlement line and the wall would want scenes, but the headline mechanics need none of them.
Scenes
Broadcast booth, editing the Approved Story · Safehouse cell meeting · Resettlement line, entered as infiltrator rather than officer · The wall · Curfew streets
Vocabulary
directive · sector · sanctioned / unsanctioned · the cell's cover story · plausible deniability · the Ministry-of-euphemism naming pattern
Tropes
The rule that was legal yesterday · The ally who turns out to be a plant · The propaganda that is technically true · The truth that has to be shrunk to survive
Iconography
Loudspeaker · Redacted broadcast script · Armband · Protest poster papered over · Coded chalk mark · Ration card
Audience
The strongest identity hook in the catalog for this age band, and it is not a nice-to-have — rebellion-as-identity is close to the whole appeal of the theme at this stage of life. Designing the player as complicit-and-conflicted underrates what the audience actually wants to be.

Cyberpunk / Hacker

Runner illustrated conf 70

A trace countdown, a corporate mole, and an AI that changes sides.

  • wears
  • digital infiltrator
  • intelligence analyst
  • forger
  • codebreaker
Role overlap suggests
Decode Against the Clock · Infer the Rule · Spot the Fabrication · Structure From Distractors · The Confidence Wager · The Half-Map · The Inspection Budget · Voice the Error · Where Experts Look
Decode Against the ClocknativeA trace countdown is the mechanic's own clock wearing a costume — the payload is what you are exfiltrating and the timer is what is hunting you.
Shared-Clock TriagestrongA data heist with limited uptime: which systems to crack and which to leave is the whole planning fiction.
Gather the Right ToolstrongMultiple unrelated subsystems — ICE, cameras, the vault — on one clock, each wanting a different exploit.
Synergy CollectionworkableAugmentations as interacting powers. The Balatro shape fits, but the synergies must reflect something real or it teaches a fictional subject.
After subtraction
Heist owns the crew and the vault; Dystopia owns surveillance and the approved narrative; Spy owns cover identity. After subtraction, Cyberpunk's own ground is thin — the trace countdown is Decode wearing neon. RUN THE SUBTRACTION HARD before building: this may be a reskin of Heist with a more expensive art budget.
Asset burden
Neon environments are the most art-hungry look in the catalog and the hardest to make cheaply without looking generic.
Scenes
Neon alley · Server farm · Megacorp tower · Underground market · Virtual grid
Vocabulary
jack in / jack out · ICE · the trace · megacorp · wetware
Iconography
Cybernetic arm · Holographic display · Neural jack · Encrypted drive · Neon signage · Drone

Fantasy Quest / Dungeon Crawl

Knight / mage / rogue illustrated conf 80

Party roles, riddle gates, and loot that turns out to be cursed.

  • wears
  • party member
  • alchemist
  • engineer
  • adventurer
Role overlap suggests
Cluttered Search · Decode Against the Clock · Predict Before Reveal · Roster Attrition · Synergy Collection · The Expedition · The Half-Map
Synergy CollectionnativeParty composition IS the Balatro shape — a tank and a healer interact, and discovering which combinations carry a dungeon is the game.
Order From ConstraintsstrongA riddle gate stated in relative cues is the genre's oldest puzzle and the mechanic's hard rule (never an absolute position) is native to how riddles are written.
Name the TrapstrongA cursed item is a trap with a species. The taxonomy writes itself in this fiction.
The Boss GauntletnativeThe boss chamber is the layer's origin. Filed as a layer, so it needs a host.
After subtraction
Hidden Treasure owns maps and relative bearings; Dark Academia owns unstated rules and initiation. What is left that is uniquely this: the PARTY — several capabilities the player composes and switches between, which no other theme in the catalog supports.
Asset burden
Expensive, and competing with a saturated visual field.
Scenes
Ancient ruins · Enchanted forest · Castle throne room · Underground catacombs · Mountain pass
Vocabulary
the party · the trial · attunement · the gate
Iconography
Sword and shield · Spellbook · Potion vial · Treasure chest · Torch · Ancient rune

Superhero / Vigilante

Powered vigilante illustrated conf 78

A secret identity, an arch-nemesis, and powers that are starting to slip.

  • wears
  • vigilante
  • challenger
  • rescuer
Role overlap suggests
Match the Tool · The Boss Gauntlet · The Container
Voice the ErrornativeMaintaining a secret identity is producing the wrong answer on purpose and being rewarded for it — the one fiction besides Spy where that reads as competence.
Shared-Clock TriagestrongTwo rescues, one of you. Who you cannot save is the genre's defining beat and the mechanic's exactly.
Beat Your GhostworkableTraining montage. Fits, adds nothing the theme needs.
The Boss GauntletnativeThe arch-nemesis is the layer's purest expression — a named recurring opponent with a specialism drawn from your weakness.
After subtraction
Overlaps Spy on cover identity and Survival Competition on the arena. Uniquely its own: the COLLATERAL problem — every other theme scores what you achieved, this one can score what your success cost bystanders, which is a scoring axis nothing else in the catalog has.
Asset burden
Character art is the whole theme, and doing it badly is worse than not doing it.
Scenes
Rooftop · Abandoned warehouse · City skyline · Secret lair · Collapsing building
Vocabulary
the emblem · the alter ego · collateral · the signal
Iconography
Cape · Mask · Utility belt · Emblem · Grappling hook · Signal beacon

Sci-Fi / Space

Explorer conf 50

Colony ships, AI, first contact, hostile planets.

Time Travel

Timeline manipulator conf 50

Prevent the disaster, create the paradox. Prediction mechanics may be native here.

Multiverse

Reality jumper conf 50

Alternate selves, branching realities, impossible choices.

AI Rebellion

Human resisting AI conf 50

Sentient machines, infiltration, ethics.

Urban Fantasy

Hidden magic conf 50

Secret magical societies beneath modern cities. Overlaps Secret Society heavily.

Mythology

Demigod conf 50

Greek, Norse, Egyptian, Japanese mythology in modern settings.

Virtual Reality

Trapped player conf 50

Games become real; digital worlds with real consequences.

Alternate History

Agent of change conf 50

The war won differently; the empire that survived.

Colonization

Settlement founder conf 50

Building a colony while surviving what is already there.

Smuggling (Space)

Independent captain conf 50

The Firefly underworld register.

Revolution

Resistance leader conf 50

Organising, sabotage, recruitment. Check overlap with Dystopia before building.

Horror

8 themes · 1 drafted

Horror / Escape

Final survivor illustrated conf 82

The thing in the frame you didn't notice, and the moment you should have turned back.

  • wears
  • haunted survivor
  • trainee analyst
  • apprentice under a master
  • monster hunter
Role overlap suggests
Cluttered Search · Infer the Rule · Match the Tool · Predict Before Reveal · Roster Attrition · Spot the Fabrication · Structure From Distractors · The Boss Gauntlet · The Confidence Wager · The Container · The Expedition · The Half-Map · The Inspection Budget · Where Experts Look
Where Experts Looknative'The scene freezes; click where attention should have gone' IS horror's visual grammar — the thing in the background you missed. Mechanically perfect and, per the catalog, expensive and unproven: the contract is the risk.
Catch the BreakstrongTHE CHEAPER SUBSTITUTE. Call it clean or broken and name the error still delivers the 'something's wrong, when did you notice' beat, at document asset cost. Use this if Horror needs to be in an early wave.
Bank or PushnativeSplit Up in disguise — press deeper for the truth or retreat with what you have.
Find the PivotworkableThe moment that recontextualises everything before it is the genre's signature move.
Stance
Under-informed and running out of room. The player never has enough to be certain, which is why the mechanics that pay for early commitment work here and the ones that reward exhaustive checking do not.
After subtraction
SPLIT RULING: keep Horror as one entry for now. Slasher, Supernatural, Creature and Psychological share every mechanic on this list — Where Experts Look, Bank or Push, Catch the Break, Find the Pivot — and differ only in iconography and vocabulary, which is a theme's cheap half. PSYCHOLOGICAL is the one genuine candidate to split out later: an unreliable narrator changes what the CONTENT must contain (the player's own perception becomes untrustworthy, which no other sub-genre needs), and that is a content difference rather than a costume. Revisit when a build is actually planned.
Asset burden
Strains the budget. Where Experts Look needs an authored attention map per scene on top of the art, which is the most expensive content in either catalog. The Catch the Break substitution is what makes an early Horror build possible at all.
Scenes
Root cellar · Fogged-in summer camp · The house that's bigger inside · Hospital ward after hours · The tape nobody should have watched
Vocabulary
the good sign ignored · the rule the babysitter breaks · the survivor who remembers wrong on purpose · the last transmission
Tropes
The final girl or guy · The reveal that recontextualises everything before it · The found footage cutting out at the worst moment
Iconography
Flashlight beam · Static-filled screen · Handprint on fogged glass · Child's toy in the wrong room · Flickering light
Audience
Enormously strong with this age band, and the sub-genres behave differently — Psychological and Slasher want different mechanics and probably deserve separate entries once this one is built.

Slasher Horror

Final survivor conf 50

Masked killers, abandoned camps, stalking. Currently folded into Horror.

Supernatural Horror

Haunted survivor conf 50

Ghosts, demons, cursed houses, possessions.

Psychological Horror

Mind under attack conf 50

Hallucination, memory loss, unreliable reality — the sub-genre with the most distinct mechanic needs.

Creature Horror

Monster hunter conf 50

Sharks, cryptids, alien predators.

Zombie Apocalypse

Last survivor conf 50

Scarcity, factions, betrayal, moral choices.

Occult Investigation

Paranormal investigator conf 50

Cults, relics, rituals. Detective's reasoning against Horror's material.

Monster Hunter

Hunter conf 50

Professional teams hunting the supernatural. Match the Tool may be native.

Mystery & Intrigue

7 themes · 1 drafted

Dark Academia / Secret Society

Initiate document conf 92

Ten rituals share a principle nobody will name, and you were chosen before you applied.

  • wears
  • initiate
  • apprentice
  • scholar
  • archivist
  • naturalist
  • codebreaker
  • student of a detective
Role overlap suggests
Build the Chain · Catch the Break · Cluttered Search · Compress It · Decode Against the Clock · Draw From Memory · Fault Sweep · Find the Pivot · Infer the Rule · Minimum Evidence · Name the Trap · Order From Constraints · Place the Mark · Spot the Fabrication · Stamp or Reject · Stream Screen · Structure From Distractors · The Container · The Inspection Budget · Where Experts Look
Infer the RulenativeThe mechanic's own framing — 'ten rounds share a principle nobody stated; name it' — is the secret-society premise word for word. Near-zero translation.
Order From ConstraintsstrongRitual sequence recovered from relative cues; coded correspondence orders itself the same way.
Compress ItstrongCoining the rule that covers all of it IS the thesis defence — and the theme supplies the only fiction where a judge scoring your phrasing feels natural rather than arbitrary.
Draw From MemoryworkableReproducing a glyph or mark from memory under examination.
Stance
Ascending and complicit. The player wants in, and every rung costs something they can't get back — knowledge that costs the knower is the theme's whole moral engine.
After subtraction
Dystopia inverts the direction — Dark Academia is 'prove you belong', Dystopia's cell is 'prove someone else doesn't'. Boarding School shares the setting without the occult stakes. Occult Investigation attacks the society from outside.
Asset burden
Same manuscript-and-typography class as Detective and Checkpoint. Sequence these three together — one asset pipeline serves all of them.
Scenes
Candlelit library stacks · Initiation chamber · Professor's locked study · Exam hall · Forbidden-archive sub-basement
Vocabulary
glyph · marginalia · palimpsest · oath · the Society's actual name, never spoken aloud · the professor who is also a member
Tropes
The rule you break before you know it's a rule · The initiate who was chosen before they applied · Knowledge that costs the knower something
Iconography
Wax seal · Illuminated manuscript · Brass key on ribbon · Candle and inkwell · Robes with a hidden pin
Audience
Extremely strong with this age band right now, and the appeal is identity rather than plot: being selected, being told you are the kind of person who sees the pattern. That is the same hook as Dystopia's rebellion, pointed inward.

Political Intrigue

Kingmaker conf 50

Elections, coups, royal courts, manipulation.

Journalist / Cover-up

Truth seeker conf 50

Finding the invented source among real ones is the job description.

Courtroom / Legal

Attorney conf 50

Evidence-to-verdict IS chain assembly. Detective's endgame as its own theme.

Boarding School

Student conf 50

Rival houses, conspiracies, hidden passages. Dark Academia without the occult.

Hacker

Digital infiltrator conf 50

Infiltration and cyber warfare, absent Cyberpunk's neon.

Espionage Romance

Spy with divided loyalties conf 50

Missions complicated by relationships.

Competition

5 themes · 2 drafted

Street Racing

Driver illustrated conf 82

Call-outs, pink slips, and a ghost of your own best run.

  • wears
  • racer
  • mechanic
  • pit crew
Role overlap suggests
Beat Your Ghost · Call Then Execute · Gather the Right Tool
Beat Your GhostnativeThe ghost marker came from racing. This is the mechanic's origin role and nothing needs translating.
Bank or PushnativeA pink-slip race is bank-or-push with the stake named in the fiction. Layer over the ghost.
Synergy CollectionstrongGarage builds: parts that interact rather than stack, which is the mechanic's requirement that synergies be real.
Stream MatchworkableA cop chase — spot the cruiser among traffic — but it is a weak fit and the theme does not need it.
After subtraction
Almost nothing overlaps: no other theme owns SELF-IMPROVEMENT AGAINST YOUR OWN RECORD. That is Beat Your Ghost's native ground and this is the only fiction where beating a previous version of yourself is the whole point rather than a scoring device.
Asset burden
Motion is expensive to fake convincingly.
Scenes
Warehouse district · Mountain switchback · City strip · Drag strip · Rooftop parking garage
Vocabulary
the call-out · pink slips · the line · boost
Iconography
Nitrous tank · Racing stripes · Trophy · Checkered flag · Police lights · Modified engine

Survival Competition

Competitor composited conf 72

A named cast, a public vote, and nobody came here to make friends.

  • wears
  • competitor
  • challenger
  • squad leader
Role overlap suggests
Cluttered Search · Gather the Right Tool · Match the Tool · Roster Attrition · Stream Match · Strike the Wrong Ones · The Boss Gauntlet · The Container · The Half-Map · Where Experts Look
Roster AttritionnativeThe premise, not a layer bolted on — but it IS still a layer, so this theme cannot be built without a host mechanic underneath it.
Bank or PushnativeImmunity or the bigger prize. Also a layer.
Spot the FabricationstrongAlliances and the sabotage nobody claims. Needs the mechanic's authored-liar cost.
Shared-Clock TriageworkableTimed challenges with partial completion.
After subtraction
CAUTION: its two native fits are both LAYERS. A theme whose headline mechanics cannot ship alone is a skin plus a roster over some other reasoning mechanic — not a standalone build. Prison Break has the same problem. Battle Royale is this theme and should be folded in rather than kept separate.
Asset burden
Studio-set look is achievable with flat graphics and a strong scoreboard.
Scenes
Arena · Compound · Jungle camp · Studio set · Isolation pod
Vocabulary
immunity · the alliance · the confessional · the twist
Iconography
Torch or flag · Scoreboard · Buzzer · Wristband tracker · Elimination card · Confessional booth

Sports Competition

Elite athlete conf 50

Championships, rivalries, underdog arcs. Esports fits too.

Martial Arts

Fighter conf 50

Elite schools, tournaments, revenge, discipline.

Battle Royale

Competitor conf 50

Arena elimination. Check against Survival Competition before splitting.

Survival & Expedition

8 themes · 2 drafted

Post-Apocalyptic Survival

Last survivor illustrated conf 74

Scavenging, rationing, and deciding whether to trust the stranger.

  • wears
  • survivor
  • expedition leader
  • quartermaster
  • scout
Role overlap suggests
Cluttered Search · Predict Before Reveal · Roster Attrition · The Expedition · The Half-Map
Shared-Clock TriagenativeA scavenging run with one daylight window and flat pay per find is the mechanic exactly.
The Inspection BudgetstrongRationing and salvage-checking: most of what you find is junk, and you cannot examine everything.
Spot the FabricationstrongTrust the stranger. The stakes are the settlement rather than a score, which is the strongest version of the mechanic.
The ExpeditionstrongThe only theme besides Survival with a natural long arc — decisions compound across a journey rather than resetting.
Roster AttritionworkableA settlement is a named cast, as a layer.
After subtraction
Heavy overlap with Survival and Natural Disaster — all three run on scarcity and triage. After subtraction, this one uniquely owns FACTIONS and the long rebuild: the others are about surviving an event, this is about what you construct afterwards and who you trust to help. Recommend it ABSORBS Survival rather than sitting beside it.
Asset burden
Environment-heavy.
Scenes
Ruined city · Bunker · Overgrown highway · Quarantine zone · Wasteland
Vocabulary
the Event · ration · the quarantine line · salvage
Iconography
Gas mask · Makeshift weapon · Ration can · Geiger counter · Torn map · Radio static

Survival

Survivor conf 50

Wilderness, isolation, harsh environments.

Survival at Sea

Castaway conf 50

Shipwrecks, storms, dwindling resources.

Treacherous Wilderness

Mountaineer conf 50

Everest, the Arctic, caves, volcanoes.

Explorer / Expedition

Expedition leader conf 50

Lost continents, polar crossings, unexplored jungle. The Expedition mechanic's native home.

Medical / ER

Emergency physician conf 50

Diagnostic mystery rather than playing doctor. Match the Tool and Inspection Budget are native.

Scientific Discovery

Researcher conf 50

Secret labs, dangerous experiments, Antarctic stations.

Natural Disaster

Responder illustrated List Two conf 45

Urgency-flavour over mechanics that already exist elsewhere.

  • wears
  • ER doctor
  • dispatcher
  • emergency responder
  • expedition leader
  • racer
Role overlap suggests
Assemble to Order · Beat Your Ghost · Build the Chain · Call Then Execute · Cluttered Search · Decode Against the Clock · Draw From Memory · Gather the Right Tool · Match the Tool · Minimum Evidence · Order From Constraints · Place the Mark · Predict Before Reveal · Roster Attrition · Shared-Clock Triage · Strike the Wrong Ones · The Expedition · The Half-Map
Shared-Clock TriagereskinAlready built for ER-doctor and dispatcher roles. Fits perfectly and adds nothing new.
Beat Your GhostreskinAlready built for racer and dispatcher.
Match the ToolreskinDiagnosis under pressure, already at home in Medical/ER.
The ExpeditionstrongThe one genuine contribution — a compounding-consequence long arc that most themes have no use for.
Stance
Competent and outmatched. The player is good at the job and the job is still going to cost them people, which is the only emotional register the theme reliably produces.
After subtraction
THE SUBTRACTION TEST FAILS HERE, deliberately recorded. Every mechanic that fits is already built for another role: Shared-Clock Triage belongs to Medical/ER and Heist, Beat Your Ghost to Street Racing, The Expedition to Survival. This theme adds urgency-flavour rather than new gameplay. That is not disqualifying — reskins are legitimate and cheap — but if the goal is exploring territory the catalog has not covered, this is not it. Keep as a reskin wave, or go looking for the mechanic it actually needs.
Asset burden
Scene-heavy for what it returns.
Scenes
Cracking dam · Evacuation checkpoint · Collapsing high-rise · Storm shelter roll call · Flooded transit tunnel
Vocabulary
structural load · evacuation window · the warning that came too late · the shortcut that isn't safe anymore
Tropes
The building that groans before it falls · The family member who won't leave without something · The hero who arrives one room too late
Iconography
Cracked support beam · Emergency broadcast static · Sandbags · Rescue harness
Audience
Fine, not electric. It lacks the identity hook that carries Dystopia and Dark Academia — nobody's teenage self-image is 'responder'.