Action & Adventure
14 themes · 5 drafted
Detective / Noir
Investigator
document
conf 95
The investigator who sees what everyone else walked past — and pays for seeing it.
- wears
- detective
- cross-examiner
- forensic examiner
- informant
- auditor
- fraud investigator
- Role overlap suggests
- Build the Chain · Catch the Break · Cluttered Search · Fault Sweep · Minimum Evidence · Name the Trap · Order From Constraints · Spot the Fabrication · Stamp or Reject · Stream Screen · Structure From Distractors · The Confidence Wager · The Container · The Inspection Budget · Where Experts Look
| Catch the Break | native | A suspect narrating a chain you must call clean or broken IS an interrogation. Least translation of anything in either catalog. |
| Build the Chain | native | Claim to support to evidence to conclusion is the corkboard. The red string is the UI, not a backdrop. |
| Name the Trap | strong | Classifying how a wrong answer is wrong maps onto naming the con — and Peregrine already ships a 17-character taxonomy for it. |
| Structure From Distractors | strong | Four prints, no question shown, name the job: forensics without the fiction being bolted on. |
| The Confidence Wager | strong | Peregrine ships The Wager in this fiction already: stake your certainty on a lead before you work it, and be scored on being right about being right. |
| Strike the Wrong Ones | native | Clear the Room — eliminate every wrong suspect without touching the live one. Built, and the fiction carries the scoring inversion without a word of instruction. |
- Stance
- Compromised but not corrupt. The player is inside the institution enough to have access and outside it enough to be disbelieved — which is why nobody hands them the answer and why being right early costs them something.
- After subtraction
- Crime Syndicate shares the iconography but inverts the stance — there the player is inside the crime. Journalist shares the investigation but answers to publication rather than arrest. Courtroom takes the endgame.
- Asset burden
- Cheapest profile in the catalog. Documents, photographs, and a pinboard — no perspective, no illustrated scenes. This and Dark Academia should sequence first if build cost is the constraint.
- Scenes
- Interrogation room · Corkboard war room · Morgue · Precinct bullpen · Courtroom · Back-alley informant meet
- Vocabulary
- motive / means / opportunity — the concept keys · contradicted alibi · chain-of-custody break · coerced confession · the case file · priors
- Tropes
- The reveal monologue · The wrongly-accused red herring · "Just one more thing" · The partner who doesn't believe you yet
- Iconography
- Corkboard and red string · Evidence bag · Case file · Cigarette and rain-streaked window · Badge · One bare bulb
- Audience
- Durable across every age band and the safest first theme. The appeal is competence rather than identity, which makes it less electric than Dystopia for teenagers but far more reliable.
Checkpoint / Customs / Border
Border officer
document
conf 94
The booth where the rules keep arriving and the queue never stops.
- wears
- checkpoint officer
- customs officer
- permit clerk
- building inspector
- auditor
- inspector
- Role overlap suggests
- Build the Chain · Catch the Break · Cluttered Search · Fault Sweep · Minimum Evidence · Name the Trap · Order From Constraints · Spot the Fabrication · Stamp or Reject · Stream Match · Stream Screen · Structure From Distractors · The Confidence Wager · The Container · The Inspection Budget · Where Experts Look
| Stamp or Reject | native | This theme IS the mechanic. Already drafted as drive-corps:checkpoint at confidence 78; the fiction was written into the contract before the theme existed. |
| The Inspection Budget | native | Six looks across a mostly-clean queue is the customs officer's actual job. |
| Stream Screen | strong | The same approve/reject decision without the rulebook — useful as the fast-tempo variant inside the same fiction. |
| Fault Sweep | strong | A document set with a stated number of irregularities to find is the booth's daily work — and it is the cheapest locate mechanic in the catalog, with no unsolved art problem. Strongest pairing available for an early build. |
- Stance
- Employed by the machinery and slowly noticing it. The sympathetic case that is still against the rules is the whole emotional engine — the player must feel the rulebook as a weight, not a scoreboard.
- After subtraction
- Dystopia takes the same booth and flips who the player is working for, and adds retroactive rules. Military/Checkpoint keeps the booth but swaps the rulebook for rules of engagement. Smuggling is this theme viewed from the other side of the counter.
- Asset burden
- Typography and layout, not illustration. A permit that reads as a form. The cheapest build in the catalog after Detective.
- Scenes
- Border booth · Airport checkpoint · Embassy visa desk · Smuggler's dock inspection · Weighbridge at night
- Vocabulary
- permit · manifest · forged seal · expired stamp · diplomatic immunity · sanctioned / unsanctioned
- Tropes
- The sympathetic case that's still against the rules · The rule that contradicts an earlier rule · The one who comes back for revenge
- Iconography
- Rubber stamp · Passport · Sealed crate · Watchtower · Red and green light
- Audience
- Papers, Please proved this lands hard with exactly this age group. The power fantasy is unusual — authority the player comes to resent — which is more interesting than it sounds.
Hidden Treasure
Adventurer
composited
conf 90
A map that is wrong on purpose, and a rival expedition one day ahead of you.
- wears
- adventurer
- cartographer
- archaeologist
- restorer
- conservator
- quartermaster
- spotter
- Role overlap suggests
- Cluttered Search · Compress It · Draw From Memory · Fault Sweep · Find the Pivot · Gather the Right Tool · Infer the Rule · Order From Constraints · Place the Mark · Predict Before Reveal · Roster Attrition · Spot the Fabrication · Stream Match · Strike the Wrong Ones · The Expedition · The Half-Map · Where Experts Look
| Order From Constraints | native | 'Assemble a valid sequence from relative cues that never state a position outright' is literally how a treasure map works. This is not a skin — it is the fiction the mechanic was already describing. |
| Place the Mark | native | Restoring a damaged map, or seating a glyph in its socket, is the cleanest instance of this mechanic anyone has found. Revive it here specifically. |
| Cluttered Search | strong | A dig site or a ship's hold is a dense field of near-twins — and the flat-schematic asset route (a map table, a contact sheet of finds) sidesteps this mechanic's usual art blocker. |
| Minimum Evidence | strong | Naming the site on as few clues as you dare, before the rival does. |
| The Half-Map | native | Its own Structures list names The Half-Map — two parties holding halves of a chart, neither sufficient alone. The mechanic came out of this theme's discovery check and this is its home fiction. |
- Stance
- Obsessed and slightly disreputable. The player is not the institution — they are the one who reads the map differently, which is why they will find it and why nobody will believe them until they do.
- After subtraction
- Archaeology is this theme with the institution restored and the rival removed. Pirates shares the iconography and swaps inference for confrontation. Escape Room houses the same puzzles without the journey.
- Asset burden
- One map or dig-site backdrop reused across many arrangements. Middle tier — more than Detective, far less than Heist floor plans.
- Scenes
- Map table · Sealed tomb antechamber · Ship's hold · Cipher room · Dig site at dusk
- Vocabulary
- relative cues — 'north of the fallen king, not the standing one' — LOAD-BEARING: absolute coordinates would break Order From Constraints entirely · bearing · the survey · the assay · provenance
- Tropes
- The map that's wrong on purpose, as a test for the unworthy · The guide who has been there before and won't say how they know · The treasure that isn't what the myth said
- Iconography
- Weathered map with a torn edge · Brass compass · Sigil-carved stone · Rope and pulley · Lantern
- Audience
- Evergreen and age-agnostic. Lower identity charge than Dystopia or Dark Academia, higher pure-pleasure factor. Good candidate for the theme that carries the mechanics nobody has built yet, because the fiction forgives experimentation.
Heist / Crew Job
Master thief
illustrated
conf 85
Specialist roles, one clock, and the thing that was never part of the plan.
- wears
- heist crew
- safecracker
- locksmith
- logistics planner
- spotter
- face
- Role overlap suggests
- Bank or Push · Beat Your Ghost · Cluttered Search · Decode Against the Clock · Gather the Right Tool · Match the Tool · Order From Constraints · Roster Attrition · Shared-Clock Triage · Stream Match · Strike the Wrong Ones · The Half-Map · Where Experts Look
| Shared-Clock Triage | native | Specialist roles map directly onto 'choosing what to skip is the skill' — each crew member literally cannot solve every sub-puzzle. |
| Order From Constraints | native | Planning a job is constraint satisfaction wearing a mask. |
| Bank or Push | strong | Walk away with the take, or go for the vault. The genre's defining decision. |
| Gather the Right Tool | strong | Several unrelated systems on one clock is the alarm, the vault, and the guard rotation. |
- Stance
- Professional and amoral in a way the fiction forgives. The mark deserves it, the crew is family, and the only real sin is sloppiness — which is why the mechanics can be pure optimisation without moral weight.
- After subtraction
- Crime Syndicate shares the crew and swaps the caper for the power struggle. Prison Break is a heist run backwards from inside. Smuggling keeps the planning and loses the vault.
- Asset burden
- THE EXPENSIVE ONE. Floor-plan scenes need Cluttered-Search-grade backdrop investment if you want spatial casing rather than menu triage. Flag before committing — this theme is a second-wave build, not a first.
- Scenes
- Casino floor · Museum after hours · Armored truck route · Blueprint table · Getaway car
- Vocabulary
- the mark · the take · casing · the inside man · the score · specialist roles: hacker, muscle, face, driver
- Tropes
- The reveal-the-plan flashback · The mark who was in on it · The one thing that wasn't part of the plan
- Iconography
- Blueprints · Earpiece · Duffel bag · Laser grid · Vault dial · Ski mask
- Audience
- Broad and reliable, with the crew-assembly fantasy doing extra work for a player who likes systems. Lower identity charge than Dystopia; higher replay appeal.
Military
Soldier
composited
conf 90
Rank, transmissions, and a rulebook written by someone who isn't here.
- wears
- checkpoint officer
- spotter
- radio operator
- dispatcher
- squad leader
- codebreaker
- field engineer
- Role overlap suggests
- Beat Your Ghost · Cluttered Search · Decode Against the Clock · Gather the Right Tool · Infer the Rule · Order From Constraints · Roster Attrition · Shared-Clock Triage · Stamp or Reject · Stream Match · Stream Screen · Strike the Wrong Ones · The Half-Map · The Inspection Budget · Where Experts Look
| Stream Match | native | Recon Sweep is built and shipping in Drive Corps — target named, cards streaming, tap on the match. This theme owns the mechanic's origin role. |
| Decode Against the Clock | native | Intercept, also built. A transmission is the payload the mechanic's contract asks for and the fiction supplies it without strain. |
| Stamp or Reject | strong | Rules of engagement ARE an accumulating rulebook, and the delayed consequence lands hard when the subject is a vehicle you waved through. |
| Cluttered Search | strong | Sniper spotting is the mechanic's origin role and still unbuilt — blocked on scene art, which the flat-schematic route (briefing board, peg wall) sidesteps. |
| Roster Attrition | workable | A squad is a named cast. Sits as a layer over any of the above rather than alone. |
- After subtraction
- Checkpoint/Customs takes the booth and swaps rules of engagement for a permit rulebook; Dystopia takes the same booth and flips who the player serves. What is uniquely Military's after subtraction: the SQUAD — a named cast under orders, with a chain of command that makes a bad call someone else's casualty. No other theme has that.
- Asset burden
- Terrain scenes are illustrated; the briefing board and radio room are documents. Split the build accordingly.
- Scenes
- Desert · Mountains · Jungle · Motorpool · Briefing board
- Vocabulary
- rules of engagement · the ramp · sector · comms discipline
- Iconography
- Helmet · Rifle · Bandolier · Compass · Aviator glasses · Combat boots · Radio · Canteen · Map
Spy / Intelligence
Secret agent
conf 50
Undercover work is the one fiction where producing the wrong answer on purpose reads as competence.
Assassin
Elite killer
conf 50
Secret orders, contracts, stealth, moral ambiguity.
Pirates
Captain
conf 50
Treasure, mutiny, naval battles, hidden islands.
Prison Break
Escape artist
conf 50
Planning under total constraint. Likely a skin plus a roster layer rather than a standalone build.
Crime Syndicate
Criminal mastermind
conf 50
Named-crew loss pairs naturally with someone getting made.
Western
Gunslinger
conf 50
Outlaws, bounty hunters, frontier justice.
Mercenary / Bounty Hunter
Professional hunter
conf 50
Contracts, high-risk missions, no institution behind you.
Smuggling
Black-market courier
conf 50
Checkpoint/Customs viewed from the wrong side of the counter.
Archaeology
Explorer-scholar
conf 50
Tombs, curses, lost civilisations. Hidden Treasure with the institution restored.
Speculative
15 themes · 4 drafted
Dystopia / Resistance
Revolutionary
document
conf 88
The truth has to be shrunk to survive, and what was legal yesterday is treason today.
- wears
- resistance operative
- broadcast editor
- forger
- informant
- intelligence analyst
- checkpoint officer
- Role overlap suggests
- Assemble to Order · Cluttered Search · Compress It · Draw From Memory · Fault Sweep · Name the Trap · Place the Mark · Roster Attrition · Shared-Clock Triage · Spot the Fabrication · Stamp or Reject · Stream Match · Stream Screen · Structure From Distractors · The Confidence Wager · The Half-Map · The Inspection Budget · Voice the Error · Where Experts Look
| Compress It | native | Compressing a true event into what the regime will approve — every omission a choice, scored on how much truth survived. Zero overlap with any neighbouring theme; propaganda-as-editing-puzzle is dystopia-exclusive. |
| Spot the Fabrication | native | Find the plant inside your own cell from internal evidence, where being wrong costs the cell rather than only you. |
| Stamp or Reject | strong | The RETROACTIVE variant specifically — rules reverse and re-judge past decisions, so the player is managing their own paper trail rather than gatekeeping. Mechanically distinct from Customs, where rules only accumulate. |
| Roster Attrition | workable | A cell is a named cast, and it is small enough to matter. Sits as a layer over the reasoning mechanics, never alone. |
- Stance
- RESISTANCE BY DEFAULT, with complicity as tactical cover rather than the premise. The cost is real without requiring perpetrator guilt: staying under means letting someone get flagged, burning an asset to protect the cell, choosing which of two people you can actually save. That is mission-preservation guilt, and it lands as hard as complicity-guilt while giving the player somewhere to stand.
- After subtraction
- After subtraction: Border/Customs owns stamp-or-reject, Disaster owns resource triage under scarcity, Secret Society owns coded-rule inference. What is uniquely left is propaganda-as-compression, retroactive rule invalidation, and trust calibration inside your own cell.
- Asset burden
- Broadcast scripts, directives, ration cards — all typography. The resettlement line and the wall would want scenes, but the headline mechanics need none of them.
- Scenes
- Broadcast booth, editing the Approved Story · Safehouse cell meeting · Resettlement line, entered as infiltrator rather than officer · The wall · Curfew streets
- Vocabulary
- directive · sector · sanctioned / unsanctioned · the cell's cover story · plausible deniability · the Ministry-of-euphemism naming pattern
- Tropes
- The rule that was legal yesterday · The ally who turns out to be a plant · The propaganda that is technically true · The truth that has to be shrunk to survive
- Iconography
- Loudspeaker · Redacted broadcast script · Armband · Protest poster papered over · Coded chalk mark · Ration card
- Audience
- The strongest identity hook in the catalog for this age band, and it is not a nice-to-have — rebellion-as-identity is close to the whole appeal of the theme at this stage of life. Designing the player as complicit-and-conflicted underrates what the audience actually wants to be.
Cyberpunk / Hacker
Runner
illustrated
conf 70
A trace countdown, a corporate mole, and an AI that changes sides.
- wears
- digital infiltrator
- intelligence analyst
- forger
- codebreaker
- Role overlap suggests
- Decode Against the Clock · Infer the Rule · Spot the Fabrication · Structure From Distractors · The Confidence Wager · The Half-Map · The Inspection Budget · Voice the Error · Where Experts Look
| Decode Against the Clock | native | A trace countdown is the mechanic's own clock wearing a costume — the payload is what you are exfiltrating and the timer is what is hunting you. |
| Shared-Clock Triage | strong | A data heist with limited uptime: which systems to crack and which to leave is the whole planning fiction. |
| Gather the Right Tool | strong | Multiple unrelated subsystems — ICE, cameras, the vault — on one clock, each wanting a different exploit. |
| Synergy Collection | workable | Augmentations as interacting powers. The Balatro shape fits, but the synergies must reflect something real or it teaches a fictional subject. |
- After subtraction
- Heist owns the crew and the vault; Dystopia owns surveillance and the approved narrative; Spy owns cover identity. After subtraction, Cyberpunk's own ground is thin — the trace countdown is Decode wearing neon. RUN THE SUBTRACTION HARD before building: this may be a reskin of Heist with a more expensive art budget.
- Asset burden
- Neon environments are the most art-hungry look in the catalog and the hardest to make cheaply without looking generic.
- Scenes
- Neon alley · Server farm · Megacorp tower · Underground market · Virtual grid
- Vocabulary
- jack in / jack out · ICE · the trace · megacorp · wetware
- Iconography
- Cybernetic arm · Holographic display · Neural jack · Encrypted drive · Neon signage · Drone
Fantasy Quest / Dungeon Crawl
Knight / mage / rogue
illustrated
conf 80
Party roles, riddle gates, and loot that turns out to be cursed.
- wears
- party member
- alchemist
- engineer
- adventurer
- Role overlap suggests
- Cluttered Search · Decode Against the Clock · Predict Before Reveal · Roster Attrition · Synergy Collection · The Expedition · The Half-Map
| Synergy Collection | native | Party composition IS the Balatro shape — a tank and a healer interact, and discovering which combinations carry a dungeon is the game. |
| Order From Constraints | strong | A riddle gate stated in relative cues is the genre's oldest puzzle and the mechanic's hard rule (never an absolute position) is native to how riddles are written. |
| Name the Trap | strong | A cursed item is a trap with a species. The taxonomy writes itself in this fiction. |
| The Boss Gauntlet | native | The boss chamber is the layer's origin. Filed as a layer, so it needs a host. |
- After subtraction
- Hidden Treasure owns maps and relative bearings; Dark Academia owns unstated rules and initiation. What is left that is uniquely this: the PARTY — several capabilities the player composes and switches between, which no other theme in the catalog supports.
- Asset burden
- Expensive, and competing with a saturated visual field.
- Scenes
- Ancient ruins · Enchanted forest · Castle throne room · Underground catacombs · Mountain pass
- Vocabulary
- the party · the trial · attunement · the gate
- Iconography
- Sword and shield · Spellbook · Potion vial · Treasure chest · Torch · Ancient rune
Superhero / Vigilante
Powered vigilante
illustrated
conf 78
A secret identity, an arch-nemesis, and powers that are starting to slip.
- wears
- vigilante
- challenger
- rescuer
- Role overlap suggests
- Match the Tool · The Boss Gauntlet · The Container
| Voice the Error | native | Maintaining a secret identity is producing the wrong answer on purpose and being rewarded for it — the one fiction besides Spy where that reads as competence. |
| Shared-Clock Triage | strong | Two rescues, one of you. Who you cannot save is the genre's defining beat and the mechanic's exactly. |
| Beat Your Ghost | workable | Training montage. Fits, adds nothing the theme needs. |
| The Boss Gauntlet | native | The arch-nemesis is the layer's purest expression — a named recurring opponent with a specialism drawn from your weakness. |
- After subtraction
- Overlaps Spy on cover identity and Survival Competition on the arena. Uniquely its own: the COLLATERAL problem — every other theme scores what you achieved, this one can score what your success cost bystanders, which is a scoring axis nothing else in the catalog has.
- Asset burden
- Character art is the whole theme, and doing it badly is worse than not doing it.
- Scenes
- Rooftop · Abandoned warehouse · City skyline · Secret lair · Collapsing building
- Vocabulary
- the emblem · the alter ego · collateral · the signal
- Iconography
- Cape · Mask · Utility belt · Emblem · Grappling hook · Signal beacon
Sci-Fi / Space
Explorer
conf 50
Colony ships, AI, first contact, hostile planets.
Time Travel
Timeline manipulator
conf 50
Prevent the disaster, create the paradox. Prediction mechanics may be native here.
Multiverse
Reality jumper
conf 50
Alternate selves, branching realities, impossible choices.
AI Rebellion
Human resisting AI
conf 50
Sentient machines, infiltration, ethics.
Urban Fantasy
Hidden magic
conf 50
Secret magical societies beneath modern cities. Overlaps Secret Society heavily.
Mythology
Demigod
conf 50
Greek, Norse, Egyptian, Japanese mythology in modern settings.
Virtual Reality
Trapped player
conf 50
Games become real; digital worlds with real consequences.
Alternate History
Agent of change
conf 50
The war won differently; the empire that survived.
Colonization
Settlement founder
conf 50
Building a colony while surviving what is already there.
Smuggling (Space)
Independent captain
conf 50
The Firefly underworld register.
Revolution
Resistance leader
conf 50
Organising, sabotage, recruitment. Check overlap with Dystopia before building.
Horror
8 themes · 1 drafted
Horror / Escape
Final survivor
illustrated
conf 82
The thing in the frame you didn't notice, and the moment you should have turned back.
- wears
- haunted survivor
- trainee analyst
- apprentice under a master
- monster hunter
- Role overlap suggests
- Cluttered Search · Infer the Rule · Match the Tool · Predict Before Reveal · Roster Attrition · Spot the Fabrication · Structure From Distractors · The Boss Gauntlet · The Confidence Wager · The Container · The Expedition · The Half-Map · The Inspection Budget · Where Experts Look
| Where Experts Look | native | 'The scene freezes; click where attention should have gone' IS horror's visual grammar — the thing in the background you missed. Mechanically perfect and, per the catalog, expensive and unproven: the contract is the risk. |
| Catch the Break | strong | THE CHEAPER SUBSTITUTE. Call it clean or broken and name the error still delivers the 'something's wrong, when did you notice' beat, at document asset cost. Use this if Horror needs to be in an early wave. |
| Bank or Push | native | Split Up in disguise — press deeper for the truth or retreat with what you have. |
| Find the Pivot | workable | The moment that recontextualises everything before it is the genre's signature move. |
- Stance
- Under-informed and running out of room. The player never has enough to be certain, which is why the mechanics that pay for early commitment work here and the ones that reward exhaustive checking do not.
- After subtraction
- SPLIT RULING: keep Horror as one entry for now. Slasher, Supernatural, Creature and Psychological share every mechanic on this list — Where Experts Look, Bank or Push, Catch the Break, Find the Pivot — and differ only in iconography and vocabulary, which is a theme's cheap half. PSYCHOLOGICAL is the one genuine candidate to split out later: an unreliable narrator changes what the CONTENT must contain (the player's own perception becomes untrustworthy, which no other sub-genre needs), and that is a content difference rather than a costume. Revisit when a build is actually planned.
- Asset burden
- Strains the budget. Where Experts Look needs an authored attention map per scene on top of the art, which is the most expensive content in either catalog. The Catch the Break substitution is what makes an early Horror build possible at all.
- Scenes
- Root cellar · Fogged-in summer camp · The house that's bigger inside · Hospital ward after hours · The tape nobody should have watched
- Vocabulary
- the good sign ignored · the rule the babysitter breaks · the survivor who remembers wrong on purpose · the last transmission
- Tropes
- The final girl or guy · The reveal that recontextualises everything before it · The found footage cutting out at the worst moment
- Iconography
- Flashlight beam · Static-filled screen · Handprint on fogged glass · Child's toy in the wrong room · Flickering light
- Audience
- Enormously strong with this age band, and the sub-genres behave differently — Psychological and Slasher want different mechanics and probably deserve separate entries once this one is built.
Slasher Horror
Final survivor
conf 50
Masked killers, abandoned camps, stalking. Currently folded into Horror.
Supernatural Horror
Haunted survivor
conf 50
Ghosts, demons, cursed houses, possessions.
Psychological Horror
Mind under attack
conf 50
Hallucination, memory loss, unreliable reality — the sub-genre with the most distinct mechanic needs.
Creature Horror
Monster hunter
conf 50
Sharks, cryptids, alien predators.
Zombie Apocalypse
Last survivor
conf 50
Scarcity, factions, betrayal, moral choices.
Occult Investigation
Paranormal investigator
conf 50
Cults, relics, rituals. Detective's reasoning against Horror's material.
Monster Hunter
Hunter
conf 50
Professional teams hunting the supernatural. Match the Tool may be native.
Mystery & Intrigue
7 themes · 1 drafted
Dark Academia / Secret Society
Initiate
document
conf 92
Ten rituals share a principle nobody will name, and you were chosen before you applied.
- wears
- initiate
- apprentice
- scholar
- archivist
- naturalist
- codebreaker
- student of a detective
- Role overlap suggests
- Build the Chain · Catch the Break · Cluttered Search · Compress It · Decode Against the Clock · Draw From Memory · Fault Sweep · Find the Pivot · Infer the Rule · Minimum Evidence · Name the Trap · Order From Constraints · Place the Mark · Spot the Fabrication · Stamp or Reject · Stream Screen · Structure From Distractors · The Container · The Inspection Budget · Where Experts Look
| Infer the Rule | native | The mechanic's own framing — 'ten rounds share a principle nobody stated; name it' — is the secret-society premise word for word. Near-zero translation. |
| Order From Constraints | strong | Ritual sequence recovered from relative cues; coded correspondence orders itself the same way. |
| Compress It | strong | Coining the rule that covers all of it IS the thesis defence — and the theme supplies the only fiction where a judge scoring your phrasing feels natural rather than arbitrary. |
| Draw From Memory | workable | Reproducing a glyph or mark from memory under examination. |
- Stance
- Ascending and complicit. The player wants in, and every rung costs something they can't get back — knowledge that costs the knower is the theme's whole moral engine.
- After subtraction
- Dystopia inverts the direction — Dark Academia is 'prove you belong', Dystopia's cell is 'prove someone else doesn't'. Boarding School shares the setting without the occult stakes. Occult Investigation attacks the society from outside.
- Asset burden
- Same manuscript-and-typography class as Detective and Checkpoint. Sequence these three together — one asset pipeline serves all of them.
- Scenes
- Candlelit library stacks · Initiation chamber · Professor's locked study · Exam hall · Forbidden-archive sub-basement
- Vocabulary
- glyph · marginalia · palimpsest · oath · the Society's actual name, never spoken aloud · the professor who is also a member
- Tropes
- The rule you break before you know it's a rule · The initiate who was chosen before they applied · Knowledge that costs the knower something
- Iconography
- Wax seal · Illuminated manuscript · Brass key on ribbon · Candle and inkwell · Robes with a hidden pin
- Audience
- Extremely strong with this age band right now, and the appeal is identity rather than plot: being selected, being told you are the kind of person who sees the pattern. That is the same hook as Dystopia's rebellion, pointed inward.
Political Intrigue
Kingmaker
conf 50
Elections, coups, royal courts, manipulation.
Journalist / Cover-up
Truth seeker
conf 50
Finding the invented source among real ones is the job description.
Courtroom / Legal
Attorney
conf 50
Evidence-to-verdict IS chain assembly. Detective's endgame as its own theme.
Boarding School
Student
conf 50
Rival houses, conspiracies, hidden passages. Dark Academia without the occult.
Hacker
Digital infiltrator
conf 50
Infiltration and cyber warfare, absent Cyberpunk's neon.
Espionage Romance
Spy with divided loyalties
conf 50
Missions complicated by relationships.
Competition
5 themes · 2 drafted
Street Racing
Driver
illustrated
conf 82
Call-outs, pink slips, and a ghost of your own best run.
- wears
- racer
- mechanic
- pit crew
- Role overlap suggests
- Beat Your Ghost · Call Then Execute · Gather the Right Tool
| Beat Your Ghost | native | The ghost marker came from racing. This is the mechanic's origin role and nothing needs translating. |
| Bank or Push | native | A pink-slip race is bank-or-push with the stake named in the fiction. Layer over the ghost. |
| Synergy Collection | strong | Garage builds: parts that interact rather than stack, which is the mechanic's requirement that synergies be real. |
| Stream Match | workable | A cop chase — spot the cruiser among traffic — but it is a weak fit and the theme does not need it. |
- After subtraction
- Almost nothing overlaps: no other theme owns SELF-IMPROVEMENT AGAINST YOUR OWN RECORD. That is Beat Your Ghost's native ground and this is the only fiction where beating a previous version of yourself is the whole point rather than a scoring device.
- Asset burden
- Motion is expensive to fake convincingly.
- Scenes
- Warehouse district · Mountain switchback · City strip · Drag strip · Rooftop parking garage
- Vocabulary
- the call-out · pink slips · the line · boost
- Iconography
- Nitrous tank · Racing stripes · Trophy · Checkered flag · Police lights · Modified engine
Survival Competition
Competitor
composited
conf 72
A named cast, a public vote, and nobody came here to make friends.
- wears
- competitor
- challenger
- squad leader
- Role overlap suggests
- Cluttered Search · Gather the Right Tool · Match the Tool · Roster Attrition · Stream Match · Strike the Wrong Ones · The Boss Gauntlet · The Container · The Half-Map · Where Experts Look
| Roster Attrition | native | The premise, not a layer bolted on — but it IS still a layer, so this theme cannot be built without a host mechanic underneath it. |
| Bank or Push | native | Immunity or the bigger prize. Also a layer. |
| Spot the Fabrication | strong | Alliances and the sabotage nobody claims. Needs the mechanic's authored-liar cost. |
| Shared-Clock Triage | workable | Timed challenges with partial completion. |
- After subtraction
- CAUTION: its two native fits are both LAYERS. A theme whose headline mechanics cannot ship alone is a skin plus a roster over some other reasoning mechanic — not a standalone build. Prison Break has the same problem. Battle Royale is this theme and should be folded in rather than kept separate.
- Asset burden
- Studio-set look is achievable with flat graphics and a strong scoreboard.
- Scenes
- Arena · Compound · Jungle camp · Studio set · Isolation pod
- Vocabulary
- immunity · the alliance · the confessional · the twist
- Iconography
- Torch or flag · Scoreboard · Buzzer · Wristband tracker · Elimination card · Confessional booth
Sports Competition
Elite athlete
conf 50
Championships, rivalries, underdog arcs. Esports fits too.
Martial Arts
Fighter
conf 50
Elite schools, tournaments, revenge, discipline.
Battle Royale
Competitor
conf 50
Arena elimination. Check against Survival Competition before splitting.
Survival & Expedition
8 themes · 2 drafted
Post-Apocalyptic Survival
Last survivor
illustrated
conf 74
Scavenging, rationing, and deciding whether to trust the stranger.
- wears
- survivor
- expedition leader
- quartermaster
- scout
- Role overlap suggests
- Cluttered Search · Predict Before Reveal · Roster Attrition · The Expedition · The Half-Map
| Shared-Clock Triage | native | A scavenging run with one daylight window and flat pay per find is the mechanic exactly. |
| The Inspection Budget | strong | Rationing and salvage-checking: most of what you find is junk, and you cannot examine everything. |
| Spot the Fabrication | strong | Trust the stranger. The stakes are the settlement rather than a score, which is the strongest version of the mechanic. |
| The Expedition | strong | The only theme besides Survival with a natural long arc — decisions compound across a journey rather than resetting. |
| Roster Attrition | workable | A settlement is a named cast, as a layer. |
- After subtraction
- Heavy overlap with Survival and Natural Disaster — all three run on scarcity and triage. After subtraction, this one uniquely owns FACTIONS and the long rebuild: the others are about surviving an event, this is about what you construct afterwards and who you trust to help. Recommend it ABSORBS Survival rather than sitting beside it.
- Asset burden
- Environment-heavy.
- Scenes
- Ruined city · Bunker · Overgrown highway · Quarantine zone · Wasteland
- Vocabulary
- the Event · ration · the quarantine line · salvage
- Iconography
- Gas mask · Makeshift weapon · Ration can · Geiger counter · Torn map · Radio static
Survival
Survivor
conf 50
Wilderness, isolation, harsh environments.
Survival at Sea
Castaway
conf 50
Shipwrecks, storms, dwindling resources.
Treacherous Wilderness
Mountaineer
conf 50
Everest, the Arctic, caves, volcanoes.
Explorer / Expedition
Expedition leader
conf 50
Lost continents, polar crossings, unexplored jungle. The Expedition mechanic's native home.
Medical / ER
Emergency physician
conf 50
Diagnostic mystery rather than playing doctor. Match the Tool and Inspection Budget are native.
Scientific Discovery
Researcher
conf 50
Secret labs, dangerous experiments, Antarctic stations.
Natural Disaster
Responder
illustrated
List Two
conf 45
Urgency-flavour over mechanics that already exist elsewhere.
- wears
- ER doctor
- dispatcher
- emergency responder
- expedition leader
- racer
- Role overlap suggests
- Assemble to Order · Beat Your Ghost · Build the Chain · Call Then Execute · Cluttered Search · Decode Against the Clock · Draw From Memory · Gather the Right Tool · Match the Tool · Minimum Evidence · Order From Constraints · Place the Mark · Predict Before Reveal · Roster Attrition · Shared-Clock Triage · Strike the Wrong Ones · The Expedition · The Half-Map
| Shared-Clock Triage | reskin | Already built for ER-doctor and dispatcher roles. Fits perfectly and adds nothing new. |
| Beat Your Ghost | reskin | Already built for racer and dispatcher. |
| Match the Tool | reskin | Diagnosis under pressure, already at home in Medical/ER. |
| The Expedition | strong | The one genuine contribution — a compounding-consequence long arc that most themes have no use for. |
- Stance
- Competent and outmatched. The player is good at the job and the job is still going to cost them people, which is the only emotional register the theme reliably produces.
- After subtraction
- THE SUBTRACTION TEST FAILS HERE, deliberately recorded. Every mechanic that fits is already built for another role: Shared-Clock Triage belongs to Medical/ER and Heist, Beat Your Ghost to Street Racing, The Expedition to Survival. This theme adds urgency-flavour rather than new gameplay. That is not disqualifying — reskins are legitimate and cheap — but if the goal is exploring territory the catalog has not covered, this is not it. Keep as a reskin wave, or go looking for the mechanic it actually needs.
- Asset burden
- Scene-heavy for what it returns.
- Scenes
- Cracking dam · Evacuation checkpoint · Collapsing high-rise · Storm shelter roll call · Flooded transit tunnel
- Vocabulary
- structural load · evacuation window · the warning that came too late · the shortcut that isn't safe anymore
- Tropes
- The building that groans before it falls · The family member who won't leave without something · The hero who arrives one room too late
- Iconography
- Cracked support beam · Emergency broadcast static · Sandbags · Rescue harness
- Audience
- Fine, not electric. It lacks the identity hook that carries Dystopia and Dark Academia — nobody's teenage self-image is 'responder'.