Picking Up Content Work, Once the Roster Is Framed

Where to resume when the games are framed and you are ready to commission questions. The evaluation loop is built and measured; the bank is ahead of the design. This plan carries what is true today, what has to be decided before anyone authors at volume, and the order the work wants to run in.

Where things stand

The tools are done and proven.

ToolWhat it doesState
tools/evaluate-peregrine.pyJev pass over an item, writes the verdict onto the entry431 items evaluated, 23 seconds, $0.04
tools/revise-peregrine.pyBounded revision loop, dry run by defaultRan on three items, halted on regression
tools/validate-peregrine.pyCorpus invariants, and what still needs a passReports 431 of 431 carry a verdict

The authority rule governs all of it. Jev flags and never decides. A flag goes to a Claude review blind to Jev; agreement makes the corpus value definitive, and disagreement waits in evaluation/reconciliation-queue.json for a cross-model tool.

The bank, by game.

GameTierItemsTarget
The Wagerlocked25645
The Lineuplocked17550
Target Practicelocked4545
Prime Suspectlocked98
The Dossierlocked0—
Before She Comes Backlocked0—
Go Undercoverrefining2425
The Lobby · The Statementrefining2 each10 each
Red Stringrefining22
Beat the Shakedown · Fault in the Record · The Makerefining0—
The Friskunlisted0—

Two locked games carry no content at all. The two banks that are full are four and five times over their targets.

Preconditions — decisions that gate authoring

A · Land the work that already exists

B · Extend evaluation to the rest of the bank

177 items have never been evaluated, because each family needs its own state builder.

C · Author against the locked and empty games

D · Quality gates, now that the dimensions are controlled

All fourteen testable dimensions have a negative control and every one discriminates, so a flat reading is evidence rather than an unknown.

Carried open items

Verification (Sarah)

Final review

What this solves. It resumes content work in the order the dependencies actually run: decisions first, then landing work already done, then measurement coverage, then volume. It keeps the rule that nothing is authored against a game that may be cut.

Pros. The expensive tooling is finished and proven, so content work inherits a measured bank from its first item. Two locked and empty games mean volume can start the moment their shapes are specced, without waiting on the twelve refining decisions. Section A is mechanical and recovers work already paid for.

Cons and what is uncertain. Section B is the largest unknown: five state builders against five entry shapes, and the Prime Suspect and Red String shapes may not suit a blind pass at all. The Dossier has no content spec, so "author The Dossier" is a design task wearing an authoring task's clothes. Whether the 479 Lineup distractors need mechanisms is a genuine question about that game's design rather than a gap to fill.

Where this plan is inadequate. It assumes the roster decisions land before authoring. If they do not, Section A and Section B still run, and Section C stalls. It also says nothing about the UI and mechanics work that decides which games survive; that work is the real gate and lives outside this plan.

Confidence: 78. High on sections A, B and D, which are mechanical or already measured. Lower on C, since two of its four items are design work whose shape nobody has settled.