Peregrine · The Lineup

UI Mockups

Pre-game intro flow and round view — variants to compare on device. Tap any card to open it full-screen.

Intro Pagination

3 variants
v1
Four text-led slides — The Setup → The Call → The Clock → The Rule. Concept walked through in words.
v2
Illustrated slides — each concept paired with a glyph (statement bubble, four-silhouette lineup). More visual, less reading.
v3
Alternate iconography — document-with-Q and eye motifs; tighter slide framing around the same core rules.

Round View

4 variants
v4Latest
Adds Target/Safe icons on the call buttons; horizontal-nav layout carried over from v3.
v1
Vertical staged reveal with an explicit "State N" framing box — walks question → reasoning → call step by step.
v2
Same vertical staged reveal, framing box stripped out — leaner layout, less scaffolding around the reasoning card.
v3
Horizontal two-panel swipe — The Case → The Reasoning, with page dots. Sideways paging instead of vertical scroll.