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Case 01 · The Setup

One steps into the box.

Each round, someone takes the chair — a con, or the innocent. You won't be told which.

Case 02 · The Read

Read the reasoning. Call it.

Con or clean. If it's a con, pick them out of a lineup of four.

Case 03 · The Clock

Call early to score more.

But you'll have seen less to go on.

Case 04 · The Rule

Don't send an innocent to the slammer.

Sometimes the suspect reasons straight. Call it clean — cuff an innocent and it's the worst miss on the board.

Case Open · Ready?

The Lineup

Lineup difficulty
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