Base positions & first movements One page per rotation follows
Every point, every rotation
Base
before the whistle — must satisfy rotation rules
↓
Server contacts the ball
this is the moment everyone is released
↓
They serve
Receive
sprint to serve-receive spots
↓
Run offense
setter to target · hitters approach
We serve
Defense
blockers set · back row fills
↓
Defend the attack
dig, then transition to offense
↓
Offense ⇄ Defense ⇄ Offense …
every time possession changes — repeat until the point ends
Serve is an action, not a position. Rotation decides where you must legally start; the moment the server contacts the ball, you move — into Receive if they served, into Defense if we did. The pages that follow show the base rotation and those first movements. Later offense↔defense transitions look the same in every rotation, so they live here, once.
Player Key — same colors on every page
Arrow Key
Move on serve contact
Move after the pass (transition)
No arrow = player holds their area
Faded chip = server, releasing into defense
Dashed ring = named in the coach’s rule
Read this first
Hold base until contact. Being out of position when the server hits the ball is a rotation fault — a free point for them.
R4–R6 repeat the shapes of R1–R3. Labels are positional, so the diagrams pair up (1↔4, 2↔5, 3↔6) — different bodies, same geometry. Learn three shapes and you know six.
RS ⇄ OH switch. In R2–R6 the front row settles OH left · M middle · RS right. R1 is the one exception — the coach’s sheet keeps RS · M · OH there. Worth one confirm with the coach.
OH¹ / OH². The small numerals track the two outsides through the cycle, anchored to the handwritten marks on the R1 sheet (OH¹ starts front-right). Follow one numeral to follow one player.
Coach's overlap rules are on each page — word for word, in the gold box. Those are the ones that get called.