Stellar · asset brief · 28 July 2026

Chat wallpaper, tag marker, story frame

The three you asked about. Short version: one is nearly finished with the files you just sent, and the other two are probably not drawing jobs — which is worth knowing before you spend an evening on them.

Verdict first

AssetVerdictWhat's actually needed
Tall story frame90% done Generated from your full-vertical court. One source bug to fix.
Chat wallpaperNo art A flat tint or a tiled net at 5% opacity. Both are code.
Tag pin / markerOne glyph A ring around the avatar does the marking. Maybe a 24px tag glyph for the counter.

Tall story frame

Nearly done — I built it from your files

Backdrop for Stories, where she swipes through legal formations and names the invariant at the end. It is the only one of the three that genuinely needs artwork.

The gap: your Volleyball-Full-Vertical-Asset 2 is 1024×1588, an aspect of 0.645. Stories are 9:16, or 0.5625 — so it is about 230px short. More importantly the court body runs from 12% to 91% of the height, which leaves nowhere for the two things a Stories frame must have: a segment bar across the top and a poll sticker at the foot.

What I did: fitted your court to the middle 64% and bled the free-zone blue to all four edges. Saved as art/story-frame.png.

Size
1080 × 1920 (9:16)
Court band
15% – 79% of frame height
Segment bar zone
top 15% — keep empty
Poll sticker zone
bottom 21% — keep empty
Bleed
#29ABE2 to all four edges, no white margin

If you would rather redraw it than have it upscaled: same numbers as above, and the full court (both sides of the net) is right — it reads as a photo of a game rather than a diagram, which is what the Stories framing wants.

Bug in the source file. Volleyball-Full-Vertical-Asset 2 has a stray white bar across rows 0–14, about 180px wide, sitting above the transparent top margin. It is visible in the largest export as a white strip. I cropped past it, but it is worth fixing at source before the file gets reused anywhere else.

Chat wallpaper

Don't draw this No art

Backdrop behind the message bubbles in The Thread.

The constraint that decides it: the wallpaper has to sit behind white bubbles, navy bubbles, and inline court thumbnails without competing with any of them. That puts a hard ceiling on contrast — anything above roughly 6% starts fighting the bubbles, and below 6% almost any pattern reads as texture rather than as a motif. You would be drawing something nobody can see.

Your own handoff already landed here: "a soft solid or faint pattern is enough." That is right. A flat pale tint, or the net weave lifted from the court asset and tiled at 5% opacity, both do the job and both are ten lines of SwiftUI.

The real asset need hiding behind this one is the inline formation thumbnail — the mini court that appears inside a chat bubble. The handoff flagged it as a "render small, don't draw by hand" case. It is already solved: Volleyball-Half-Asset 1128.png is exactly that thumbnail.

If you do want to draw one: a tileable 256×256 motif — volleyballs, net weave, or court line fragments — in a single light tint, to be composited at 5% or less. Assume it will be barely perceptible; that is the brief, not a compromise.

Tag pin / marker

One small glyph, and not the one you'd expect One glyph

The marker she drops when tagging a wrong player in Tag the Photo.

A floating pin is now the wrong shape, and this changed today. The court tokens became circular portraits — so a pin hovering between two faces is ambiguous about which one it accuses, and at thumb size the ambiguity is constant.

The marker that actually fits is a ring drawn around the accused avatar: it is unmistakable about its target, it scales with the token, and it is a stroked circle — no art at all. That also matches how the correct/wrong feedback already works on the whiteboard, so the two modes will feel like one app.

Worth drawing
A small tag or flag glyph for the counter chip — "2 of 3 found"
Size
24px, single state, flat
Colour
Must not be orange or blue — the court owns both. Referee navy #072948 or icon gold #F3D5A0 both read cleanly.
Not needed
Pin, teardrop, crosshair, multiple states

Colours already spoken for

Sampled from the delivered art rather than chosen, and now fixed in code as Palette. Any new asset has to work against these.

SwatchHexReserved for
Court blue#29ABE2Free zone, out of bounds
Court orange#EF7C26Playing surface, back row
Deep orange#ED6A29Front row, attack zone
Referee navy#072948Signal ink, app chrome, dark screens
Signal teal#1FA3BEMotion arrows on the referee panels
Icon gold#F3D5A0App icon frame — available for markers
Correct#15803DFeedback only, never decoration
Wrong#C2410CFeedback only, never decoration

What the size ladder is for

You have been exporting at 128 / 256 / 512 / 1024. Here is where each one lands, so nothing gets made twice:

Still outstanding