Peregrine — Screens

Peregrine · 54 frames · 3 groups · rooms · 23 empty

Core

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Night Desk revised First visit only: a threshold view drawn from the updated agency door image (/Users/sarahwilkerson/Developer/Peregrine/Image-Assets/Agency-Opening-Image.png). The bottom third carries 'Real SAT practice, inside a mystery.' above a large, prominent 'Step inside.' set along the door's reflected light; a tap anywhere steps inside to Intake.
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letterIntake revised First-run letter from the desk ('The desk has a letter for you.'); Get your credential hands off to The Card.
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act1Desk — The Case Board current Landing room. Header with credential chip; the hero is the season's single pointer (Act I assignment sheet · burn night: the table · Act III: Someone left. / Before She's Back · Act IV: the Docket counts down to the table · Act V: The Proof · Cleared: Free.); THE SEASON ledger (five rows, dark acts show only a numeral, answers fill in from the board); THE DOCKET (log in fixed verbs + countdown, names rooms, never beats); the case games Prime Suspect, The Dossier and Stakeout.
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The File Room current Night Room table on top (delivers burn night, the Act III fallback and Wren's memo; the Day 6 empty state restates the countdown) and the cabinet below: every page read, with n read · n pinned.
No mockup yet for Document Reader
Document Reader no frame yet One document as a sheet with mono labels, Gelasio values and an ink stamp. Actions: Pin to the board, Back to the room.
No mockup yet for Connection Board
Connection Board no frame yet Pinned documents. Drawing a line between two documents answers the season's open questions, is tagged in Peregrine's words and is logged on the Docket.
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briefPrime Suspect entry · current Client files; case 01 is the Act I assignment, and later client files host season documents ('Something turned up').

Important

No mockup yet for Training
Training no frame yet Room holding The Wager, Target Practice and Red String, with the basement modes (My Misses / Endless / Fresh) inside. Off the record where it says so. The season never changes this room; beats can land inside its rounds.
No mockup yet for Underworld
Underworld no frame yet Room for cons and traps: The Lineup, The Make, Go Undercover, and the Grinder with its rematch (the Grinder is undefined in the sources). The season never changes this room; beats can land inside its rounds.
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day1Phone entry · current Peregrine's own phone: lock screen showing names and half-sentences by day, then a home screen of apps. It navigates and never acts, scores or poses a question. It is one way in, and the Desk stays the front door.
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Messages current Threads with people in her life. The compose field works but every send fails. People answer differently later if misread, and the thread never stamps a verdict.
No mockup yet for Handler's Notes
Handler's Notes no frame yet Falconer's feed, newest first: portrait slot and voice line by state, the burn notice in an ink border, the days-silent counter, and her Act III desk file as pinnable secondhand cards.
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single stateYour Credential current The shared credential card, carrying the season's status ACTIVE → UNDER REVIEW → CLEARED, then reissued as P-0418. It also shows earned badges and cases closed. The burn changes chrome and copy, never access.
No mockup yet for The Proof
The Proof no frame yet Act V: build a six-link chain from lines already on the board; Falconer reads it in order, stops at the first link that doesn't hold, and has no cost or fail state. Acceptance clears Peregrine.
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single stateGet Out of Town — briefing v4 The one screen with no fiction on it: plain totals, SAT domains with game-skill glosses, timed vs untimed accuracy. Always available, replayable.
No mockup yet for Get Out of Town — platform
Get Out of Town — platform no frame yet Full-scene platform with one card by ending (cleared / burned), the tease line and the chalk mark. There is no tab bar and one CTA, which returns to the board.
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issuedCredential issued revised The finished card, shown once at intake: face, name and the issued number (P-0417), with the ACTIVE status stamped. Go to the board lands on Day 1.
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single stateBefore She's Back current Act III one-time plot game, reached from the Desk hero once the neighbor is pinned.

Secondary

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listVoicemail entry · current Voicemail list; an item opens as a transcript station with its own verdict and can be pinned as a document.
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photosPhotos entry · current Paper, photographed; an item (the ledger) opens as a data round that stamps its own result.
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notesNotes (phone) brief · shared Her own notes, three or four in the season, her writing first.
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tripsMaps entry · current Rides as a phone keeps them; one ride opens as a round. The list never stamps.
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logCalls entry · current Call log, keypad and contacts; an interval round opens from the log. The dial pad changes after the burn, and one number connects.
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freshThe Dossier current Case game on the Desk; designated host of the method memo (falls back to Prime Suspect while unbuilt).
No mockup yet for Stakeout
Stakeout no frame yet Case game on the Desk. No mockup or content family in the sources.
No mockup yet for The Wager · the question
The Wager · the question no frame yet Training game, first screen: the question is dealt and the player chooses an answer before any chip is placed.
No mockup yet for Target Practice · the stream
Target Practice · the stream no frame yet Items arrive one after another against the clock, and the player screens each one before time runs out. Timed rounds feed the briefing's timed-accuracy numbers.
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single stateRed String current Training game; hosts the lamp complaint (beat 5).
No mockup yet for The Lineup
The Lineup no frame yet Underworld game; its record shows on the Case Board and it teaches the portrait orientation grammar.
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single stateThe Make current Underworld game.
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single stateGo Undercover current Underworld game.
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single statePrime Suspect The Vanishing Of Scout current
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single statePrime Suspect The Glass That Never Broke current
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burnBurn night · day 9 shared
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act2bAct II · neighbor pinned shared
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clearCleared · day 41 shared
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blankThe Card revised Blank credential card: pick a face and tell the desk your name. Issue the card hands off to Credential issued.
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single stateFault In The Record v4
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single stateThe Rematch current
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single stateThe Lobby current
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single stateYou builtas built
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single stateThe Statement current
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day6Day 6 · Falconer, tonight entry · shared
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burnBurn night · no service entry · shared
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act3Act III · Dana entry · shared
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homeUnlocked · Phone home brief · shared
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seenPlayed before brief · shared
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workWorking screen play · shared
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midMid-case play · shared
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endCase closed closed · shared
No mockup yet for Beat the Shakedown
Beat the Shakedown no frame yet Call-then-execute game built as ShakedownGameView (150 entries). The sources don't name the room that holds it.
No mockup yet for Kingpin Showdown
Kingpin Showdown no frame yet Boss-gauntlet game built as KingpinShowdownView; no entries yet and no room named in the sources.
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intervalInterval round from the log play · shared
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dial-preDial pad before the burn brief · shared
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dial-laterThe one number that connects commit · shared
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itemFalconer's message as a station play · shared
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verdictVerdict, corrected transcript reveal · shared
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afterBack on the list, day 12 closed · shared
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rideOne ride, as a round play · shared
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ride-verdictThe ride's verdict reveal · shared
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two-ridesThe night, two rides closed · shared
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photo-itemThe ledger, as a round play · shared
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photo-verdictThe ledger's verdict reveal · shared
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noteOne note, open closed · shared
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interval-verdictInterval round verdict reveal · shared
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commitBoundaries placed, hold to file commit · shared
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single stateThe Wager · the felt current The chosen answer sits on the felt and the player drags one chip onto it: Lock, Lean or Coin.
No mockup yet for The Wager · answer and payout
The Wager · answer and payout no frame yet The correct answer is revealed and the chip pays out or is lost by its size; the hand's result stamps here, then the next hand deals or the round ends.
No mockup yet for Games folder (phone)
Games folder (phone) no frame yet Folder on the phone's home screen that holds the phone games.
No mockup yet for Trainyard
Trainyard no frame yet Phone game: title, play and results screens (TrainyardView).
No mockup yet for Coordinate Drop
Coordinate Drop no frame yet Phone game: title, play and results screens (CoordinateDropView).
No mockup yet for Odd One Out
Odd One Out no frame yet Phone game: title, play and results screens (OddOneOutView).
No mockup yet for Split Decision
Split Decision no frame yet Phone game (checkpoint-authority): title, play and results screens (SplitDecisionView).
No mockup yet for The Wager · the stake
The Wager · the stake no frame yet Training game, opening screen: the chip stack for the round and the house rules for Lock, Lean and Coin, with one Deal action.
No mockup yet for The Wager · the night's take
The Wager · the night's take no frame yet Round result after the last hand: the stack won or lost across the hands, filed as a document to the drawers with a Docket line.
No mockup yet for Target Practice · the brief
Target Practice · the brief no frame yet Training game, opening screen: the round's rules and the clock, with one action that starts the stream.
No mockup yet for Target Practice · the result
Target Practice · the result no frame yet Round result after the clock runs out: hits and misses across the stream, filed as a document to the drawers with a Docket line.