Peregrine — Flows

Peregrine · 134 frames · 38 groups · flow · 21 empty

Desk

10 flows

First night: intake

Investment Important Issue the credential and land a new player on the Day 1 board.
queued
1 · Open the app for the first time and tap anywhere to step inside builtNight Desk · First visit
›
queued
2 · Open the letter and tap Get your credential builtIntake · The letter
›
queued
3 · Pick a face, tell the desk your name and tap Issue the card builtThe Card
›
queued
4 · See your credential issued builtCredential issued
›
queued
5 · Go to the board builtDesk — The Case Board

Session open

Trigger Important Every return before burn night passes the Night Desk (On the line) and the Cut, then lands on the Desk.
queued
1 · Pick your credential builtOn the line
›
queued
2 · The Cut plays and you arrive on the Case Board builtDesk — The Case Board · Act I · day 6

Burn night

Trigger Important The one routed exception: the death file and courier slip on the table, delivered once, without removing access.
queued
1 · Open a new session after case 01 closes builtOn the line · Quiet
›
queued
2 · See the table builtThe File Room
›
queued
3 · Read it builtDocument Reader
›
queued
4 · Go back to the board Burn night · day 9

Read, pin, connect

Action Important How the season advances: rounds deliver documents, and the player reads them, pins them and draws the line that answers an open question.
queued
1 · Finish the rounds in a room the Docket named builtentry · Prime Suspect · First entry
›
queued
2 · Open the new page builtThe File Room
›
queued
3 · Read the document and Pin to the board builtDocument Reader
›
queued
4 · Draw a line between two pinned documents Connection Board · Drawn · logged
›
queued
5 · Go back to the board builtDesk — The Case Board · Act I · day 6

The Proof

Reward Important Act V: the player sends Falconer a chain of board lines until she accepts it, which clears Peregrine.
queued
1 · Drag board lines from the tray into six slots The Proof · the chain
›
queued
2 · Send it to Falconer The Proof · Falconer reads
›
queued
3 · Rework the chain and resend The Proof · the break
›
queued
4 · Send a chain where every link holds The Proof · accepted
›
queued
5 · Back to the board Cleared · day 41

Get Out of Town

Reward Important The replayable ceremony: plain numbers, then the platform, then back to the board with nothing removed.
queued
1 · Choose Get Out of Town from the menu Get Out of Town — briefing
›
queued
2 · Get out of town Get Out of Town — platform
›
queued
3 · Tap Board Cleared · day 41

Before She's Back

Action Important Act III: the hero reads Someone left. once the neighbor is pinned and opens a one-time plot game.
queued
1 · Tap the hero (Someone left.) Act II · neighbor pinned
›
queued
2 · Read how it works brief · Before She's Back · how it works
›
queued
3 · Search the desk play · Before She's Back · the desk
›
queued
4 · Open a file and mark it commit · Before She's Back · a file
›
queued
5 · Work against the clock play · Before She's Back · the desk
›
queued
6 · See the results reveal · Before She's Back · results
›
queued
7 · Go back to the board builtDesk — The Case Board · Act I · day 6

Prime Suspect: The Calder Cipher

Action Important A Prime Suspect client file: choose what to investigate, mark a theory, accuse and close the case.
queued
1 · Open the case for the first time builtentry · Prime Suspect · First entry
›
queued
2 · Choose what to investigate and log the finding builtplay · Working screen
›
queued
3 · Mark your theory on the suspects builtplay · Mid-case
›
queued
4 · Accuse and close the case closed · Case closed

The Dossier

Action Important Enter a file, work the desk, wire the argument and file the report.
queued
1 · Open The Dossier builtDesk — The Case Board · Act I · day 6
›
queued
2 · Enter the file The Dossier · First entry
›
queued
3 · Work the desk The Dossier
›
queued
4 · Wire the argument on the board The Dossier
›
queued
5 · File the report The Dossier
›
queued
6 · Go back to the board builtDesk — The Case Board · Act I · day 6

Session open after the burn

Trigger Important Every return after burn night: the Night Desk shows New number, the new normal, then the Cut lands on the Desk.
queued
1 · Open the app after burn night and pick your credential builtOn the line · New number
›
queued
2 · The Cut plays and you arrive on the Case Board builtDesk — The Case Board · Act I · day 6

Training

6 flows

Tip Line

Action Important The replayable conventions game in Training (renamed from Fault in the Record, not yet built under that name): read the brief, play the tape, work the record, reconstruct it, see it secured, then go back to Training.
queued
1 · Pick Tip Line builtTraining
›
queued
2 · Read the brief entry · Tip Line · First transmission
›
queued
3 · Play the tape play · Tape
›
queued
4 · Work the record play · Record
›
queued
5 · Reconstruct the record commit · Reconstruct
›
queued
6 · See the record secured reveal · Secured
›
queued
7 · Go back to Training builtTraining

Target Practice

Action Important Screen a stream of items against the clock; timed rounds feed the briefing's timed accuracy.
queued
1 · Pick Target Practice builtTraining
›
queued
2 · Read the brief and start the clock builtbrief · Target Practice · the brief
›
queued
3 · Screen the stream of items against the clock builtplay · Target Practice · the stream
›
queued
4 · See the round's result builtclosed · Target Practice · the result
›
queued
5 · Go back to Training builtTraining

The Wager

Action Important Take the stake, then play hands: answer the question, back it with a chip (Lock, Lean or Coin) on the felt and see the payout; after the last hand the night's take files as a document. Each step has its own screen as in the app.
queued
1 · Pick The Wager builtTraining
›
queued
2 · Read the house rules and tap Deal builtbrief · The Wager · the stake
›
queued
3 · Read the question and choose an answer builtplay · The Wager · the question
›
queued
4 · Drag a chip onto the felt: Lock, Lean or Coin builtcommit · The Wager · the felt
›
queued
5 · See the answer and the hand's payout, then deal the next hand builtreveal · The Wager · answer and payout
›
queued
6 · See the night's take builtclosed · The Wager · the night's take
›
queued
7 · Go back to Training builtTraining

The Darkroom

Action Important Pick a roll, develop its prints with three answers each, then go back to Training.
queued
1 · Pick The Darkroom builtTraining
›
queued
2 · Pick a roll builtThe Darkroom
›
queued
3 · Develop each print: slide, rock and pour the tray, and give its three answers builtThe Darkroom · a roll
›
queued
4 · Go back to Training builtTraining

The Tail

Action Important Follow the mark against the reading budget, then go back to Training.
queued
1 · Pick The Tail builtTraining
›
queued
2 · Follow the mark builtThe Tail
›
queued
3 · See the result builtThe Tail
›
queued
4 · Go back to Training builtTraining

The Raid

Action Important Work the doors with CLEAR, BACK OUT or TARGET, see the payout, then go back to Training.
queued
1 · Pick The Raid builtTraining
›
queued
2 · At each door, call CLEAR, BACK OUT or TARGET builtThe Raid
›
queued
3 · See the payout for the doors breached builtThe Raid
›
queued
4 · Go back to Training builtTraining

Underworld

4 flows

The Rematch

Action Important The Lineup's rematch: the nemesis hero card, then a one-question sit-down at a card table.
No frame yet
1 · Pick The Rematch Underworld
›
queued
2 · Face the nemesis on the hero card builtThe Rematch
›
queued
3 · Sit down and answer the one question at the card table builtThe Rematch

Kingpin's Room

Action Important Five family bosses at a long table, one hand at a time, until every boss is gone; then Calico plays one hand for a draining pot.
No frame yet
1 · Pick Kingpin's Room Underworld
›
No frame yet
2 · Take a seat at the long table with the five family bosses Kingpin's Room
›
No frame yet
3 · Play a hand: a real SAT question one family's boss plays Kingpin's Room
›
No frame yet
4 · Win or lose the hand Kingpin's Room
›
No frame yet
5 · With every boss gone, play Calico's one hand Kingpin's Room
›
No frame yet
6 · See Calico concede or win Kingpin's Room
›
No frame yet
7 · Go back to the Underworld Underworld

The Lineup

Action Important Catch the break in each round, then take the verdict; the record shows on the Case Board.
No frame yet
1 · Pick The Lineup Underworld
›
queued
2 · Catch the break in each round builtThe Lineup
›
queued
3 · Read the verdict builtThe Lineup · the verdict
›
No frame yet
4 · Go back to the Underworld Underworld

The Wiretap

Action Important The crooks' calls carry Cross-Text, Transitions and Words in Context. Steps wait on a design.

Phone

12 flows

Settings: your account

Important Open Settings from the phone's home screen. The account lives inside it: your credential with its status, earned badges and cases closed.
queued
1 · Swipe up and tap Settings builtbrief · Unlocked · Phone home
›
queued
2 · See Settings, with your credential at the top of the Account section built · differsSettings (phone)
›
queued
3 · Open your credential entry · Your Credential · Settings · account
›
queued
4 · Leave for the home screen builtbrief · Unlocked · Phone home

Phone lock screen across the season

Trigger Important The lock screen shows names and half-sentences that change with the season, then unlocks to the home screen.
queued
1 · See the lock screen on Day 1, the credential just issued builtentry · Phone · Day 1 · credential issued
›
queued
2 · See Falconer's 'tonight' on the Day 6 lock screen entry · Day 6 · Falconer, tonight
›
queued
3 · See no service on the burn-night lock screen entry · Burn night · no service
›
queued
4 · See Dana's message on the Act III lock screen entry · Act III · Dana
›
queued
5 · Swipe up to the home screen builtbrief · Unlocked · Phone home

Voicemail: the transcript station

Action Important Falconer's message opens as a station: place the boundaries, hold to file, and get a verdict with the corrected transcript.
queued
1 · Swipe up and tap Calls builtbrief · Unlocked · Phone home
›
queued
2 · Open the Voicemail tab builtentry · Calls · Call log, day 6
›
queued
3 · Open Falconer's message from the list builtentry · Voicemail
›
queued
4 · Play the message and place the boundaries builtplay · Falconer's message as a station
›
queued
5 · Hold to file the transcript commit · Boundaries placed, hold to file
›
queued
6 · Read the verdict reveal · Verdict, corrected transcript
›
queued
7 · Go back to Voicemail closed · Back on the list, day 12
›
queued
8 · Tap Phone to leave builtbrief · Unlocked · Phone home

Photos: the ledger

Action Important The ledger, a photographed page, opens as a data round that stamps its own result.
queued
1 · Swipe up and tap Photos builtbrief · Unlocked · Phone home
›
queued
2 · Open the ledger from the grid builtentry · Photos
›
queued
3 · Work the ledger as a data round play · The ledger, as a round
›
queued
4 · Read the ledger's verdict reveal · The ledger's verdict
›
queued
5 · Leave for the home screen builtbrief · Unlocked · Phone home

Maps: the ride

Action Important One ride from the list opens as a round and stamps a verdict; the list itself never stamps.
queued
1 · Swipe up and tap Maps builtbrief · Unlocked · Phone home
›
queued
2 · Open the ride from the list builtentry · Maps · Rides list
›
queued
3 · Play the ride as a round play · One ride, as a round
›
queued
4 · Read the ride's verdict reveal · The ride's verdict
›
queued
5 · Leave for the home screen builtbrief · Unlocked · Phone home

Calls: the interval

Action Important An interval round opens from the call log: pick an answer, hold to file, and get a verdict.
queued
1 · Swipe up and tap Calls builtbrief · Unlocked · Phone home
›
queued
2 · Open the interval round from the log builtentry · Calls · Call log, day 6
›
queued
3 · Pick an answer and hold to file it play · Interval round from the log
›
queued
4 · Read the verdict reveal · Interval round verdict
›
queued
5 · Go back to Calls builtentry · Calls · Call log, day 6
›
queued
6 · Tap Phone to leave builtbrief · Unlocked · Phone home

Messages: a thread

Action Important Open a thread and try to reply. Every send fails, and after the burn the same thread answers differently.
queued
1 · Swipe up and tap Messages builtbrief · Unlocked · Phone home
›
queued
2 · Open a thread builtplay · A thread open
›
queued
3 · Write a reply and tap Send commit · Send failed
›
queued
4 · Go back to the list builtentry · Messages · List, before the burn
›
queued
5 · Come back after the burn and see the list closed · List, after the burn
›
queued
6 · Open the same thread after the burn reveal · Same thread, wronged
›
queued
7 · Leave for the home screen builtbrief · Unlocked · Phone home

Calls: the dial pad across the burn

Action Important The keypad before the burn, then the one number that connects after it.
queued
1 · Swipe up and tap Calls builtbrief · Unlocked · Phone home
›
queued
2 · Open the Keypad tab builtentry · Calls · Call log, day 6
›
queued
3 · Dial a number before the burn builtbrief · Dial pad before the burn
›
queued
4 · After the burn, dial the one number that connects commit · The one number that connects
›
No frame yet
5 · The call connects Call

A phone game

Action Important Games folder, then a game's title, play and results, then back to the folder. Trainyard stands in for all four built games.
queued
1 · Swipe up to the home screen builtbrief · Unlocked · Phone home
›
No frame yet
2 · Tap Games and pick a game Games folder (phone)
›
No frame yet
3 · Read the title card and play Trainyard
›
No frame yet
4 · See the results Trainyard
›
No frame yet
5 · Back to the folder Games folder (phone)

Settings: where you stand

Investment Important From Settings on the phone, open a skill, then its missed items, then one missed item.
queued
1 · Swipe up and tap Settings builtbrief · Unlocked · Phone home
›
queued
2 · Find Where You Stand in Settings built · differsSettings (phone)
›
No frame yet
3 · Open All Skills from Where You Stand All Skills
›
No frame yet
4 · Open a skill Skill Detail
›
No frame yet
5 · Open the skill's missed items Missed Items
›
No frame yet
6 · Open a missed item Missed Item

Notes: a graded note

Action Important Open a note, make the call (THE GOAL, THE POINT or THE PURPOSE), and see the stamp and insight. Redesign in progress.
queued
1 · Swipe up and tap Notes builtbrief · Unlocked · Phone home
›
queued
2 · Open a note builtbrief · Notes (phone) · Notes list
›
queued
3 · Make the call: THE GOAL, THE POINT or THE PURPOSE closed · One note, open
›
queued
4 · See the stamp and insight closed · One note, open
›
queued
5 · Leave for the home screen builtbrief · Unlocked · Phone home

Mail: a graded message

Action Important Open a message, answer it, and see the verdict.
queued
1 · Swipe up and tap Mail builtbrief · Unlocked · Phone home
›
queued
2 · Open a message Mail (phone)
›
No frame yet
3 · Answer it Email
›
No frame yet
4 · See the verdict Email
›
queued
5 · Leave for the home screen builtbrief · Unlocked · Phone home

Elsewhere

No tab reaches these on the Map. Give a flow a surface from its menu.

The Lobby

Action Important The reading case. Candidate name: The Alibi (not adopted).
queued
1 · On The Lobby The Lobby