Desk
10 flows
First night: intake
Investment Important Issue the credential and land a new player on the Day 1 board.queued
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Session open
Trigger Important Every return before burn night passes the Night Desk (On the line) and the Cut, then lands on the Desk.queued
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Burn night
Trigger Important The one routed exception: the death file and courier slip on the table, delivered once, without removing access.queued
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Read, pin, connect
Action Important How the season advances: rounds deliver documents, and the player reads them, pins them and draws the line that answers an open question.queued
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The Proof
Reward Important Act V: the player sends Falconer a chain of board lines until she accepts it, which clears Peregrine.queued
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Get Out of Town
Reward Important The replayable ceremony: plain numbers, then the platform, then back to the board with nothing removed.queued
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Before She's Back
Action Important Act III: the hero reads Someone left. once the neighbor is pinned and opens a one-time plot game.queued
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Prime Suspect: The Calder Cipher
Action Important A Prime Suspect client file: choose what to investigate, mark a theory, accuse and close the case.queued
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The Dossier
Action Important Enter a file, work the desk, wire the argument and file the report.queued
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Session open after the burn
Trigger Important Every return after burn night: the Night Desk shows New number, the new normal, then the Cut lands on the Desk.queued
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Training
6 flows
Tip Line
Action Important The replayable conventions game in Training (renamed from Fault in the Record, not yet built under that name): read the brief, play the tape, work the record, reconstruct it, see it secured, then go back to Training.queued
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Target Practice
Action Important Screen a stream of items against the clock; timed rounds feed the briefing's timed accuracy.queued
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The Wager
Action Important Take the stake, then play hands: answer the question, back it with a chip (Lock, Lean or Coin) on the felt and see the payout; after the last hand the night's take files as a document. Each step has its own screen as in the app.queued
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The Darkroom
Action Important Pick a roll, develop its prints with three answers each, then go back to Training.queued
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The Tail
Action Important Follow the mark against the reading budget, then go back to Training.queued
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The Raid
Action Important Work the doors with CLEAR, BACK OUT or TARGET, see the payout, then go back to Training.queued
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Underworld
4 flows
The Rematch
Action Important The Lineup's rematch: the nemesis hero card, then a one-question sit-down at a card table.No frame yet
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Kingpin's Room
Action Important Five family bosses at a long table, one hand at a time, until every boss is gone; then Calico plays one hand for a draining pot.No frame yet
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The Lineup
Action Important Catch the break in each round, then take the verdict; the record shows on the Case Board.No frame yet
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The Wiretap
Action Important The crooks' calls carry Cross-Text, Transitions and Words in Context. Steps wait on a design.Phone
12 flows
Settings: your account
Important Open Settings from the phone's home screen. The account lives inside it: your credential with its status, earned badges and cases closed.queued
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Phone lock screen across the season
Trigger Important The lock screen shows names and half-sentences that change with the season, then unlocks to the home screen.queued
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Voicemail: the transcript station
Action Important Falconer's message opens as a station: place the boundaries, hold to file, and get a verdict with the corrected transcript.queued
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Photos: the ledger
Action Important The ledger, a photographed page, opens as a data round that stamps its own result.queued
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Maps: the ride
Action Important One ride from the list opens as a round and stamps a verdict; the list itself never stamps.queued
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Calls: the interval
Action Important An interval round opens from the call log: pick an answer, hold to file, and get a verdict.queued
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Messages: a thread
Action Important Open a thread and try to reply. Every send fails, and after the burn the same thread answers differently.queued
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Calls: the dial pad across the burn
Action Important The keypad before the burn, then the one number that connects after it.queued
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A phone game
Action Important Games folder, then a game's title, play and results, then back to the folder. Trainyard stands in for all four built games.queued
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Settings: where you stand
Investment Important From Settings on the phone, open a skill, then its missed items, then one missed item.queued
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Notes: a graded note
Action Important Open a note, make the call (THE GOAL, THE POINT or THE PURPOSE), and see the stamp and insight. Redesign in progress.queued
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Mail: a graded message
Action Important Open a message, answer it, and see the verdict.queued
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Elsewhere
No tab reaches these on the Map. Give a flow a surface from its menu.
The Lobby
Action Important The reading case. Candidate name: The Alibi (not adopted).queued