Question balance in Training and the Underworld
Peregrine · 2026-10-13 · counted from the banks and deal code on main, with the Darkroom's new quick-items filter applied
Training's games deal a reading-heavy mix from one shared bank, except the Darkroom, which now deals none. The Underworld splits in two: the Lineup is balanced across reading and writing but light on math, and the Make and Kingpin Showdown are half math. Two pairs of games deal identical pools, and geometry and expression-of-ideas are thin everywhere.
Bars show each game's eligible pool, which is the set a game can deal from. A single session can differ: on Fresh, the Wager and the Raid deal six questions round-robin (about two of each section), and My Misses deals the student's own misses within the game's pool.
Training
Underworld
By skill, across games
| Skill | Wager / Raid | Tail | Darkroom | Target Practice | Shakedown | Lineup | Make / Kingpin |
|---|---|---|---|---|---|---|---|
| Reading: inference and evidence | 78 | 78 | 0 | 17 | 12 | 55 | 12 |
| Reading: craft and structure | 29 | 29 | 0 | 7 | 12 | 16 | 12 |
| Writing: conventions | 41 | 41 | 41 | 4 | 12 | 32 | 12 |
| Writing: expression of ideas | 10 | 10 | 10 | 2 | 9 | 34 | 9 |
| Math: algebra | 39 | — | 21 | 5 | 12 | 18 | 9 |
| Math: problem solving and data | 30 | — | 10 | 9 | 12 | 14 | 12 |
| Math: advanced | 14 | — | 10 | 0 | 12 | 2 | 12 |
| Math: geometry and trig | 8 | — | 4 | 1 | 12 | 2 | 12 |
Wager / Raid, Tail and Darkroom draw on the same 256-item bank, so their columns overlap. Shakedown and Make / Kingpin draw on the same generated drills. Five Wager-bank writing items in other skills and two untagged math items are left out of the table.
What stands out
- Training's reading comes from three games on one bank. The Wager, the Raid and the Tail all deal the same 107 reading items. The Darkroom now deals none, which matches its pace, and Target Practice adds 24 short claims.
- Two pairs of games deal identical pools. The Wager and the Raid share all 256 items under the same filter. The Make and Kingpin Showdown share the generated drills. A student moving between paired games meets the same questions.
- The Underworld splits by game. The Lineup leans on reading and writing (21% math). The Make and Kingpin are half math. Taken together the room is roughly even, but each game alone is lopsided.
- Geometry and trig are thin outside the generated drills. The main bank has 8, the Lineup 2 and Target Practice 1. Only the drills (12) give it a fair share.
- Expression of ideas is thin in the main bank. It has 10 items next to 41 conventions items. The Lineup has 34, so the skill exists in the content; the main bank simply hasn't been filled.
- The main bank can't be split by reading sub-skill. Of its 107 reading items, 103 carry no finer type, so inference, evidence, vocabulary and text structure can't be balanced against each other yet.
- The Darkroom's placement differs from the plan. The code places it in Training (
GamesView.swift:368). The Darkroom plan and commitc589e77put it in the Underworld.
Decisions to consider
Counts were taken from vigilance-bank.json, generated-vigilance-bank.json, generated-questions.json, target-practice.json and the Lineup rounds, using each game's filter from the deal code. Word counts are passage plus stem. Prime Suspect and the phone games sit outside these two rooms and are not counted. In playtest builds both rooms show only the Lineup.