Trainyard art request

From round-2 testing, 2026-10-05. Two items need new art: graffiti for a correct call, and a proper capture. Everything else from round 2 is fixed in code with the art we have.

1 · Correct-call graffiti needed

You suggested spraying graffiti on both good and bad calls. Right now a correct call plays the green star burst, and only a wrong call gets the red X. A correct-call tag would make the two read as one family.

What to make

FileCanvasNotes
effects/graffiti_check/check_01…06.png720 × 480, transparentSame canvas as the red graffiti frames, mark centred
effects/graffiti_check.png360 × 360, transparentThe finished mark, matching graffiti_x.png

Timing: I play the pack's graffiti timings 2.5× slower (about 1.1 s), so six frames is enough. Add the new set to manifest.json the way graffiti is listed, and the import script will pick it up.

2 · The capture needed

The catch looks wrong because the pack has no art of the inspector touching the runner. The code runs the inspector up to the runner, swaps to the threat pose and freezes the runner on the last stumble frame. The two characters never connect, and nothing plays after the freeze.

What to make

FileCanvasNotes
characters/capture/capture_01…06.png1080 × 900, transparent1.5× the character width, same 900 height and scale as run_01
characters/capture/capture_hold.png1080 × 900, transparentThe held pose

Registration: the runner's feet must sit on the same ground line as every runner frame (10.7% up from the bottom edge), with the runner centred. Then the swap from the run cycle doesn't jump. Suggested timings, for the manifest: 70, 70, 90, 110, 120, 150 ms.

3 · Results after a catch nice to have

The results screen after a catch uses the generic results plate. A caught version (the inspector walking the runner off, or the runner sitting on a bench in the station with the inspector writing a ticket) would make the ending land. Make it as a 1170 × 2532 plate matching plates/results_1170x2532.png, with the same clear panel area.

Not needed