Phone game tools: art brief

5 Oct 2026. Art for the power-ups and tools in the phone-game tools mockup. Coordinate Drop's items are required, because the mockup draws its crate in CSS and the pack has nothing for it. Odd One Out's are optional, because the build can ship on SF Symbols and swap the art in later.

1. Deliverables

RequiredCoordinate Drop

Drop these beside the existing sheets in Image-Assets/Phone-Games/Coordinate-Drop/coordinate-drop-1x-production/.

RequestFileNative sizeFrames
CD-4acd_crate.png96 × 16six 16 × 16
CD-4bcd_chute.png64 × 16two 32 × 16
CD-4ccd_powerups.png64 × 16four 16 × 16
CD-4dcd_reticle_armed.png16 × 16one
CD-4ecd_given.png8 × 8one
CD-4fcd_meteor_big.png96 × 24four 24 × 24 · nice to have

OptionalOdd One Out

Drop these in Image-Assets/Phone-Games/Odd-One-Out/tools/.

RequestFileSize
OO-T1ooo_tool_freeze.png160 × 160Freeze badge
OO-T2ooo_tool_clear.png160 × 160Clear One badge
OO-T3ooo_tool_alibi.png160 × 160Alibi badge
OO-T4ooo_tool_overtime.png160 × 160Overtime badge
OO-T5ooo_tool_twostep.png160 × 160Two-Step ×2 badge
OO-T6ooo_ring_frost.png384 × 384Frost over the clock ring

2. Coordinate Drop file format

This is the same contract as the existing 1× pack.

Only the pack's 18 colors:

sky0 #1B1F4A
sky1 #202653
sky2 #252F63
sky3 #2A3570
sky4 #2E3A7A
white #DDE3FF
grass #4CAF3E
grass_dark #2F7D2A
dirt #7A4B2A
dirt_dark #5A3520
stone #5B5F6B
stone_dark #41444D
cave #12163E
core #FFF6E0
fire #FF5A1F
fire_dark #C8310F
cyan #4FE3F0
ink #0B0D3C
Two colors change from the mockup. The pack has no yellow, amber or gold, so Payload and anything armed switch from gold to fire #FF5A1F. Survey's given points switch from gold to white, so they never look like the cyan answer marker.

3. Coordinate Drop assets

The diagrams below are drawn at 6× (each frame is 16 px wide, shown 96 px). Orange dots mark anchors.

CD-4a · Supply crate · cd_crate.png · 96 × 16

1
2
3
4
5
6
FrameWhat it shows
1Closed and upright: the falling pose under the chute
2Closed, tilted about 10° left (sway)
3Closed, tilted about 10° right (sway)
4Landed squash: 16 wide × about 12 tall, sitting on the bottom row
5Lid popping: lid lifted 2–3 px, with a core #FFF6E0 light line in the gap
6Burst open: lid gone, a core and white flash rising out of the box

CD-4b · Parachute · cd_chute.png · 64 × 16

1
2

The cyan bars mark where the cords end: x = 8 and x = 23, the crate's top corners.

CD-4c · Power-up icons · cd_powerups.png · 64 × 16

1 Payload
2 Big Rock
3 Survey
4 Mirror
Power-upIdea
PayloadA meteor head with a fire trail, or a fire diamond with a core center. It should read as "hot".
Big RockA round boulder in stone and stone_dark, filling the 16 px nearly edge to edge so it looks heavy.
SurveyTwo hollow white diamonds joined by a dotted line: two points plotted.
Mirror LineA diagonal line with one solid dot on each side of it: a point and its reflection.

CD-4d · Armed reticle · cd_reticle_armed.png · 16 × 16

CD-4e · Given point · cd_given.png · 8 × 8

Nice to haveCD-4f · Big meteor · cd_meteor_big.png · 96 × 24

4. Odd One Out assets Optional

Odd One Out's pack is painted, not pixel, so these match the portraits and backdrop, not Coordinate Drop.

field #0B0F1E
frost #EAF0FF
blue #9DB8FF
glow #6F8FE8
accent #FF3B5C
muted #8A93B0

OO-T1 to OO-T5 · Tool badges · 160 × 160

Each one is a round badge filling about 150 px, with one glyph in the middle. On screen they show at 34 pt in the tray and 46 pt on the pick cards, which is up to 138 px on a 3× phone. Linework under about 4 px at 160 won't survive.

RequestToolBadgeGlyph
OO-T1FreezePale ice, frost to #CFF4FFA snowflake, or a stopped clock hand
OO-T2Clear OneBlue #9DB8FFA tile sliding aside, or a tile with a check
OO-T3AlibiFrost whiteA shield
OO-T4OvertimeGlow #6F8FE8A clock with a plus
OO-T5Two-Step ×2Accent #FF3B5C"×2", or two stacked steps

OO-T6 · Frost ring · 384 × 384

5. After delivery

Tell me when the files are in. The Coordinate Drop import script gains the six new sizes, the game loads them, and the mockup's CSS crate is replaced by the real one. Odd One Out's badges go in through its own import script.

Source: docs/mockups/2026-10-05-phone-tools-art-brief.md · Mockup: docs/mockups/phone-game-tools.html