Split Decision — deck icon brief (six new decks)

3 Oct 2026. Six icons for the decks added on 3 Oct. They join the seven in Image-Assets/Phone-Games/Split-Decision/split_decision_handoff_supplement_v2/deck_icons/ and must read as the same set.

The seven existing deck icons: source tiles above, shipped silver glyphs below
The existing seven: your source tiles (top) and what the import ships (bottom). Left to right: comma, equivalent, linear/exponential, mix, supports/contradicts, who/whom, word duel.

1. Deliverables

Deck (as titled in the game)File name
COMMA / SEMICOLONsplit_decision_deck_icon_comma_semicolon_256.png
COLON / NO COLONsplit_decision_deck_icon_colon_256.png
HAS / HAVEsplit_decision_deck_icon_has_have_256.png
NEITHER / NORsplit_decision_deck_icon_neither_nor_256.png
ITS · THEIR · THEREsplit_decision_deck_icon_possessives_256.png
TRANSITIONSsplit_decision_deck_icon_transitions_256.png

Delivered 3 Oct and installed in split_decision_handoff_supplement/deck_icons/, the folder the import reads (the _v2 copy is not tracked).

2. File format

3. How the import treats the art

tools/phone-games/split_decision_art.py turns each icon into the shipped glyph. Knowing what it does explains the rules below.

  1. Grades gold to silver. Every gold, amber and brass tone becomes a cool silver, so draw in gold as the existing set does. Avoid colors other than gold; the game shows only the glyph's shape and lightness.
  2. Drops the tile. Pixels darker than about 22 % brightness become transparent, and those up to about 42 % fade out. The tile has to be near-black, and the glyph has to stay well above 42 % brightness everywhere.
  3. Cuts out dark detail inside the glyph. Shadows, outlines and engraved lines inside the glyph turn into holes. The column's flutes in the existing set are holes for this reason. Use that deliberately or not at all.
  4. Crops to the glyph with a small margin, so the tile's size and position don't matter.

4. How it appears in the game

5. Style rules (from the existing seven)

6. Suggested subjects (yours to change)

DeckSuggestionWhy
Comma / SemicolonAn inkwell with a quill standing in itWriting, but not the comma deck's lone feather
Colon / No colonA scroll partly unrolledA colon opens onto what follows
Has / HaveA shieldOne body made of many: the collective noun
Neither / NorA signpost with two armsTwo subjects, one verb chooses between them
Its · Their · ThereA keyOwnership
TransitionsAn arched stone bridgeCarries one sentence to the next

7. What happens when they land

Claude adds the six to the import script's deck map, runs the grade (it must report guard PASS: nothing within 40 of amber #E8A33D after grading), checks each glyph at 22 pt and 26 pt in silver and white, and swaps the borrowed icons out in the game.