Session card — The Lineup and Prime Suspect

One tester, about 20 minutes, the Peregrine-Playtest build. Entries save in this browser; print it if you'd rather write by hand.

Before you hand over the phone

Don't explain anything up front. Hand over the phone and say "try these two." The first place they get stuck is the finding. If they ask for help, wait ten seconds, then give the smallest hint you can and write down what you said.

The Lineup

1. Did they get it without help?

2. Did they ask for another round?

This is the game gate's "stranger pick" test: it counts only if they ask unprompted.

Prime Suspect

3. Did they read the evidence write-ups, or jump to the question?

Opening a clue costs minutes. That trade only works if they read what they paid for.

4. Did case 1's math feel like a game or like test questions?

Beat the Shakedown lost the July tester in seconds because it looked like a test.

5. What happened at the locked cases?

This decides how the unlock replacement gets built.

At the end — ask these two, word for word

"If you picked this up tomorrow, which one would you open?"

"What was the most confusing moment?"

Anything else worth keeping