01 · ENTRY · THE LIST
Rides, as a phone keeps them
The list is the shell. It shows inventory only: origin → destination, the time, the distance, the minutes and the fare in mono. The one count is 2 NEW . Nothing on it is a score or a question.
The two plot rides sit among ordinary ones and look exactly like them. Home → 214 at 10:12 P.M. is under DAY 6, and 214 → Home at 12:55 A.M. falls under DAY 7, because that is when it happened. The split across the day headers keeps them from reading as a pair here.
Every fare in the list follows one rule, $2.50 base plus $2.70 a mile, so each ride can host the same kind of round with new numbers.
02 · PLAY · THE ITEM
One ride, opened as a round
Tapping a row opens a station. The map ground is an abstract dark grid drawn in SVG: minor and major streets, one diagonal, a dark band of water and a park block. It shows no real place. The route runs in lamp gold.
The receipt strip gives distance, time and fare. The ask sits on the glass in the game's voice, and the item sits on paper in test format with vertical A–D. Each wrong choice is a real breakdown: A divides by minutes, C forgets the base, and D stops before dividing.
The inputs stay still while the player thinks. The commit button stays dim until a choice is made.
03 · REVEAL · THE VERDICT
The station stamps; the list never will
The map collapses to one line so the paper, the stamp and the result share the screen. The stamp, the coin and a one-line insight all belong to this round. The coin total in the eyebrow moves here and nowhere in the shell.
The dashed note at the bottom is low weight on purpose. It says the trip is a document and offers Pin . The player may put it on the board or leave it. The Phone makes no suggestion about what the trip proves.
04 · CLOSED · THE NIGHT
Two rides, and nothing said about them
The Day view is still the shell. It lays one night's rides on an hour axis: 10:12 out, 12:55 home , both routes on the same grid. It has no labels, no gap annotation, no highlight and no prompt.
The inference belongs to the player: she left after the sealed desk arrived. It takes a second document, the one that times the sealed desk, and the player has to bring it. If the screen said "you were there for two and a half hours" or shaded the gap, the shell would be doing the noticing, and the doc forbids that (§1.3). The ordinary 5:48 P.M. ride stays reachable above the fold, which keeps this an ordinary day view instead of a reveal.
The conclusion gets written on the Connection Board, in her words, when the player draws the line.