Built 2026-10-05 with the art from the 5 Oct brief, and these answers to the decisions below. Clear One shows the simplified form, and leaves it off when the tile is already simplest. Freeze has no cap. Odd One Out has two picks a run. Coordinate Drop keeps the free crate at drop 5, keeps its best on points under a new key, and a Big Rock landing earns no crate. Two changes from this page: a direct hit is a landing within 0.2 units (90 points or more), because an unsnapped drag almost never scores a true 100, and the gold here is the pack's fire orange in the game, because the pack has no gold. Crates land on the grass under the impact.
Split Decision's perks change the rules for the rest of a run. Here the two other phone games get things you hold and use: Odd One Out spends charges on the round in front of you, and Coordinate Drop arms a power-up before a throw. Every number, name and line of copy is a draft.
The clock is held. Take one tool for the next ten.
One tool a round. Alibi sits ready and spends itself on a wrong call.
Three left, and you know what one of them is worth.
Find the one that isn't 3x − 6.
The clock holds at 9 until you make the call. Work it out on paper if you want.