How to Play
The Lineup
Beat 1 / 5 · Read & lock
Read it cold. Mark your own answer first.
One studied flock of crows recognized individual human faces — but the researchers watched only that flock.
Main idea?
ACrows are highly intelligent.your pick
BOne flock recognized faces; the authors don't generalize.your pick
CCrows everywhere remember threatening humans.your pick
Tap your read
Beat 2 / 5 · The suspect talks
He names it. Then he argues for it.
Your read is B; his is C. Now the rationale has an answer to belong to — watch whether his path actually earns it.
Your pick · B One flock recognized faces; the authors don't generalize.
An unnamed suspect
Reasoning…
Beat 3 / 5 · Call it
The moment you're certain, call it.
You already disagree with him — and the value bleeds ×4 down to ×1 as he talks. But naming which con he ran still has to be earned.
Call value
×3
Safeclean read
Targetrunning a con
Hold Target to cuff him
Beat 4 / 5 · The lineup
Your call summons the lineup.
Four faces slide in — mugshots before names, so you read them cold before a label can bias you.
#1
#2
#3
#4
Faces first — names come after
Beat 5 / 5 · Identify the con
Point to the one who ran it.
Name the con and the cuffs go on — at the value you locked. That's the round.
Wolfe
Vane
Cole
Reyes
Cuffed ×3
Beat 1 / 5 · Notice
One line swings onto the range.
No question to solve — just a claim. Honest, or a con? You get one shot.
"So the graph proves the policy worked."
Beat 2 / 5 · Aim
Press to aim. Settle.
Aiming is the calm part — take your time here. Nothing fires until you let go.
"So the graph proves the policy worked."
Press & settle the crosshair
Beat 3 / 5 · Judge
Shield the honest. Shoot the con.
Sparing is a positive act — you fire the shield at a clean line, not skip it.
Safehonest line
Conthe strike
Beat 4 / 5 · Fire
Let go. The shot fires.
Muzzle flash, recoil, a hole that stays. The commit is loud — the aim was quiet.
"So the graph proves the policy worked."
Release to fire
Beat 5 / 5 · Readout
Clean shots keep the combo alive.
Every hit stacks the multiplier — but targets fly faster as you climb, and a miss resets it.
Con down.
×4
combo streak
Beat 1 / 5 · Skim
Skim it. Don't solve yet.
First you read your own tell — how sure do you feel before you've done the work?
If 3(x − 2) = 12, what is the value of x ?
the paper is waiting — don't touch it yet
Beat 2 / 5 · Bet
Price your confidence — bet before you solve.
The faster you commit, the more the win pays. Lock, Lean, or Coin — push, don't tap.
Payout
+100
COIN
LEAN
LOCK+100
push a chip onto the felt
Push the chip forward
Beat 3 / 5 · Solve
Bets are down. Now solve it — unclocked.
A committed stake staring back changes the solve. Take all the time you want; the pressure's already paid.
Bets are down · No clock
If 3(x − 2) = 12, what is the value of x ?
LOCK+100
your stake is down.
it's watching you now — solve it.
Beat 4 / 5 · Answer
Now do the work you bet on.
Answer with your chip riding. Get it right and the stake pays out at the rate you locked.
If 3(x − 2) = 12, what is the value of x ?
A2
B6answer
C10
Do the work you bet on
Beat 5 / 5 · Cash out
Fast and right is the house edge.
Paid, Clipped, or Busted — the stamp settles your bet against the answer. Calibration is the whole game.
Paid
LOCK · +100 · cashed out
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