The narrative-mode beat skeleton with three type-specific layers applied: studentApplication (admissions essays — internal stakes, fit-for-place resonance, distinctive material bar), memoir (long narrative — recurring scenes acceptable, balanced internal/external stakes, often-inward resonance), and shortStory (character-driven — stakes track the character not the writer, artistic modifier honors craft instinct). Five beats — Anchor, Texture, Stakes, Resonance, Readiness — track as a satisfaction map, not a sequence. Click any beat for material checks, quality fails, and per-layer tuning. Click a field chip in the Context Inspector to trace beat material toward the handoff.
Static content / BeatUser inputUser reactionAI callAI synthesis (handoff)Branch point
Context Inspector
Click a beat-satisfaction signal or material field to see which beat produces it (solid green) and which downstream beats or nodes consume it (dashed blue). Reveals how Anchor scene material flows through Texture, Stakes, and Resonance into the Discovery harvest.