Atticus · Discovery Architecture · Target State

Discovery Architecture (Target State)

The redesigned Discovery flow. Replaces the rigid mode-fork shown in mentor-turn-decision.html with a layered architecture: type taxonomy + modifiers + dimensions, mode-derived beat skeletons, a per-turn quality layer, the reflective offer primitive, and visible mid-flight reclassification. Skeleton-level detail throughout — per-mode and per-type beat sequences spin off into separate flowmaps as designed. Click any node for the detail panel; click a field chip in the Context Inspector to see how dimensions flow across the system.

Static content User input User reaction AI call AI synthesis (handoff) Branch point

Context Inspector

Click a dimension or signal to see where it's set (solid green) and where it's read (dashed blue). Most calibration values are set at the door but become hypotheses — the per-turn loop and reflective offer can override them.

Produces Consumes